don't click here

Ken Pontac's interview at Yomacon

Discussion in 'General Sonic Discussion' started by crystallize, Nov 26, 2013.

  1. Covarr

    Covarr

    Sentient Cash Register Member
    4,233
    3
    18
    Trapped in my own thoughts.
    Two stageplays, a screenplay, and an album
    The problem I've seen with these stories is that it never feels like anything's at stake. Sure, the characters are well written, but the stories simply aren't adding anything to the game. The stories in games like Adventure may have been melodramatic and stupid, but at least they mattered. That's something I miss.

    That said, there's no reason why a larger-scale more epic plot can't be fused with goofy childish characters.
     
  2. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
    19,243
    974
    93
    Long-term happiness
    Sonic stories have always struggled with high drama - SA2 and 06 prove that several times over. I'm actually a lot happier with the plot from Colours/Generations/Lost World than I have been with the ones before that.


    That said, SA1 wasn't bad.
     
  3. GeneHF

    GeneHF

    SEGA-ier than you'll potentially ever be. Site Staff
    8,429
    59
    28
    Scenic Studiopolis
    Complete Global Conquest
    http://www.youtube.com/watch?v=ehPmfY-QymQ

    Thread out.
     
  4. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    So dang melancholy yet happy. Gamma's storyline was amazing.

    On further reflection, honestly I have to say I think some of the best storytelling in a Sonic game is actually on Lake's BTS/ATS. Those cutscenes have legitimate funny moments, legitimately cool moments, and most importantly, each one forwards the plot in some way, shape or form.

    Definitely telling of the sheer talent of Lake and Lange, but also proving good storytelling is possible for Sonic games.
     
  5. corneliab

    corneliab

    Member
    1,586
    144
    43
    The only Sonic game that has attempted a decent narrative has been Sonic Battle. Everything else has been total dreck.

    I see some people praise the Colors-style games for their approach but they do it horribly too. Sonic is lame, Tails is superlame, everyone else is baggage or the butt of a banal joke, no one can fucking voice act worth a darn except for Pollock. People really only stomach this crap since they don't have much to compare it with in-series. Looking at something like the Ratchet and Clank series though, the difference is night and day.
     
  6. Sir_mihael

    Sir_mihael

    DON'T TRUST THIS MAN Member
    E-102's storyline was just perfect. I'm almost convinced the whole thing was an accident of good writing that just happened to end up in a Sonic game.

    I'd say everything else 'afterwards', as I always praise SA1's narrative to an extent (see above) ;)
    Other than that, I do concur. Sonic Battle was the last time I remember a Sonic game actually using it's wider cast of characters in a way that felt like it made sense to the game's plot. No-one felt overly shoehorned in (except maybe Chaos 0, but glorified cameos are another thing entirely), and each character actually bounced off eachother to create some decent and amusing dialogue.

    Hell. They even captured both sides of Knuckles (The 'Emerald Guardian' side of his older games, and the 'Comic Doofus' side he's shown as now) in a way that didn't feel too awkward.
     
  7. GeneHF

    GeneHF

    SEGA-ier than you'll potentially ever be. Site Staff
    8,429
    59
    28
    Scenic Studiopolis
    Complete Global Conquest
    It's not a complicated one to write in that a robot built as a war machine gains free though and realizes it and its brothers are slaves. Then it sets out to liberate them. Add the twist that all of the robots are fellow birds, and the main rival happens to be your best friend, and it's a very simple but effective plot.

    People would be rather surprised how well simplistic little plots can play out in something like a platformer. Grand scale DARK STORIES and GOVERNMENT CONSPIRACIES are all just needless twaddle. The series never benefited from it and it only needlessly divided the fanbase, especially once the series launched on Gamecube. I'd say leave more complex stories to stuff like RPGs. Platformers don't need it.

    In fact, I firmly believe that a lot of the problems the series suffered came from the new audience SA2B brought in on Gamecube. People got the wrong impression on what Sonic is or is supposed to be, and Colors and Generations have slowly restored things to a state of what it should be. Lost World seemed to try a bit hard to pander to the Nintendo side of things again since it feels like the most Nintendo Sonic game of the whole lineup.
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    And this is also a nice example of good storytelling without even one line of dialogue.