Hello all. Looking for someone to help provide guidance with respect to changing the 6 ending screens in SoR2. I currently have (I think) the offsets for the palettes and the pictures themselves, plus the offsets for the byte sizes for the DMA transfers and the VRAM and RAM addresses. Here's what I think I'm missing, based on my work on the title screen and the help you guys gave me (particularly MarkeyJester): 1) The offsets for the commands that set the number of horizontal and vertical tiles (I think, in decimal, the picture sizes are 18x12 tiles, but not 100% certain) 2) The location I need to NOP and replace in order to bypass the decompression routine and point instead to new screens in expanded rom (I believe I'm close here). 3) The code needed to actually display the new screens. I have the code for the title screen replacement, but I'm not sure it will work here. The method by which the screens are displayed appears very different, though the decompression scheme is the same (at offset $30C0). Looking for some guidance as to next steps. For reference, I have here the tracelog that'll provide my starting point and what I've learned with respect to palettes, screen offsets, etc. (Warning: It's a large (13MB) file.) https://files.catbox.moe/sdpd42.txt Please search on ; with the txt file for my notes.