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Generic Beach Zone Act 1

Discussion in 'Fangaming Discussion' started by Chaos Rush, Feb 6, 2011.

  1. Chaos Rush

    Chaos Rush

    AKA J.Matz Member
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    So at SFGHQ I have a fangame called Sonic Phore. I was using Damizean & RogueYoshi's Xmas Engine, but recently I've gotten quite sick of it, as you have to keep track of a lot of things. So I'd completed about 80% of Act 1 before deciding to switch engines, so I've decided to release what I did with the Xmas Engine.

    Screenshots:
    [​IMG] [​IMG]

    [​IMG]



    So here is Generic Beach Zone Act 1, with a missing boss. When you reach an area that looks like this, you're at the end. That's where I intended the boss to be.

    Here is the really lame, 1-Act Alpha:
    http://www.mediafire.com/?4vvvljksuc95w94



    For more info on "Sonic Phore", click here.

    EDIT: Oh, and this isn't really a topic for my fangame as a whole, I'm just wanting to hear tips on level design and gimmicks and such.
     
  2. Overbound

    Overbound

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    Sonic Time Twisted Creator
    Why are you sick of it what are you going to do now?
     
  3. Chaos Rush

    Chaos Rush

    AKA J.Matz Member
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    A member by the name of AeroGP once posted a download to a dumbed-down Xmas Engine that contained nothing but movement. I'm using that as a base, and I'm refining things to my own tastes. There's no need for such a complex key input system, that's for sure, and I'm going to try and see if I can do something about the camera, as it feels slightly off.
     
  4. Overbound

    Overbound

    Member
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    Sonic Time Twisted Creator
    Are you using GSI? Cause even if you switch to the Bare Bones Dash engine GSI would probably still be a good idea.

    I'm just gonna come out and say you can't get Stock GM to run a decent Sonic game and a decent speed. You've gotta use GSI or some kind of object management system and no GM's built in deactivation is not enough. I was there 5 years ago it ain't pretty.