Discussion in 'General Sonic Discussion' started by hxc, Jan 1, 2006.
Nice, very nice. Keep it up!
Woah... Death Egg looks nothing like I expected. Atmospherically, it reminds me of the final zone in Sonic Heroes. Cool lookin'. Thanks as always, HXC!
To me it looks more like Lost Ark from SA2.
And it's nice to hear some of the music from the first few levels. Personally I think Bamboo Transit was probably that render of the jungle level seen in magazine articles.
That Death Egg looks pretty cool. Looks pretty early, too. Awesome stuff.
Though, one of Spindash54's observations caught my eye, and I feel I should ask it in here: In the "Misc" Xtreme music section, there is a track called "PC Demo". What exactly is that about?
I also noticed that the PC Demo track is the same music as Space Queens.
That PC Demo song is probably from the E3 demo that was shown that one year.
Also, HXC, nice job! Keep up the good work!
Wow, just finished listening to the Death Egg and Blue Ocean music. I actually really like a lot of the quick little song blurbs Senn made for the game. They seem really atmospheric. It's kind of a pity that from the screenshots I don't think the actual graphics could have done the sound justice. Then again, we have no idea what a lot of the game looked like, but all the pictures that exist for Red Sands, for instance, don't look like how most of the music feels. Just an observation. It feels really weird to have an entire soundtrack for something that never completely existed.
By the way... hope it's ok to post here first. I didn't see an intro forum so it looked alright. This thread is the main reason I decided to sign-up anyways. Been visiting the site for ages though.
Blue Ocean music.
Looking at that large .avi movie, I think the game would have been really difficult to control. I mean look how Sonic zips around in those tiny areas of footing. I'd probably be nervous the whole game if it played like that. It's like Bug on drugs. I wonder if Senn and the team actually had Bug as an inspiration for some of the games design?
Also... check out 1:15 in the movie. Am I the only one who thinks that looks really similar to the tunnel Sonic uses in Sonic Adventure in the temple? The one where the brick keep poping up with flames around them? Looks almost like that was ripped right from this section of Red Sands, only with flaming bricks and all. It's sort of a similar design anyways.
My god, it's 3D Tails.....but his classic design. <3
Yeah, I saw that. I heard he found his Sonic model as well -- we should be seeing that soon as well.
3d sonic fangame plz
Sonic Robo Blast II kthx
In all seriousness though, it would be cool to see fangames based off or trying to remake Sonic Xtreme.
EDIT: To Shade: There is one currently in production, but its not a total reconversion, more of a new idea for Xtreme Here
Hey guys, check http://www.senntient.com/projects/xtreme/sxc/ It just got a shitload of awesome updates.
There is now a Red Sands video, along with the previous Jade Gully and Crystal Frost ones. The site has seen a ton of updates art and info wise, and now even features a downloadable file that contians all the sprites, textures, and backgrounds used for Jade Gully. This is an awesome addition; it is literally everything Jade Gully was made of. Man, I never thought I'd be seeing this game in action, much less having actual stuff used for it on my own computer. Great, great stuff. Senn is truly a generous guy (Though I would want my work to be fruitful in some regard as well if I had poured that much work into it), and we should really be greatful to him.
Oh, there is also a video of a Sonic model used around the 32X development phase. There are also interesting storyline and boss descriptions. A particularly interesting one is the story summary for the 32X version:
Seems like it really was to be based around the SatAM cartoon. There are also tons of story concepts up for the different version apparently; Each vastly different. Interesting how much the story and gameplay changed during development. Certaintly one of the most complex and ever changing stories of development as far as Sonic goes.
Anyway, go check it all out right now if you consider yourself a hardcore Sonic fan.
THAT'S a 32x model?
It's done in multimedia fusion. Yes I'm prejudiced against game maker programs. Especially in this case as Sonic XTreme deserves better.
Well maybe we'll see a good 3D C++ Xtreme remake at some point.
That's not even 3D!
What are you talking about? Those environments are all 3D, excluding Sonic and the enemies, which were sprites in the original game as well.
It is technically made in MMF, but it uses OpenGL rather than MMF's standard drag-and-drop shiz.
Nice design on the death egg
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