<!--quoteo(post=194416:date=May 11 2008, 03:14 AM:name=ThunderSpeed)--><div class='quotetop'>QUOTE (ThunderSpeed @ May 11 2008, 03:14 AM)
http://digilander.iol.it/projectchaos/Mr.%20Needlemouse.bin I will remove it if the hack's author will ask me to do so.
Simply awesome. Excellent. Amazing. I was laughing all the way through... Why, it was almost worth getting hit just to see the expression on his face!
I love this hack. I'd also love a graphical reworking. It's like Sonic's retarded cousin battles against Dr. Robotnik/Eggman's disowned brother or something.
Absolutely epic. The only suggestion I can make is try to rework the enemy and/or level art into the same style, not change anything major just make it kinda fit y'know?
Anyone find it slightly odd that after I get banned for saying that I think that all hacks that don't have sonic the hedgemong in them are bullshit, someone releases a hack with just that in it? Just me?
It is obviously a divine message from above telling you something which is probably in the script, so go read it.
I could watch Mr. Needlemouse's balancing animation all day. His spring-jump sprite could do with more arm-waving, though.
Actually, I do plan to do this. I think it's just pure coincidence... A funny one at that I might add. Actually, I'm reworking most poses, since almost all of them are the same as Sonic's, and that's actually what I planned to do with the spring-jump. :P Edit: I need some help. I'm changing the Roller badnik's art, but I don't know how to fix the garbled caterkiller graphics that Roller load. Since my ASM isn't very good, I don't know what is causing it to load those graphics.
To fix the Roller animation frame you've got to remove the PLC (pattern load cue) for the caterkiller. Open the pattern load cues ASM file (it should be in the _inc folder), and delete this (its located under PLC_SYZ2) Code (Text): dc.l Nem_Cater; caterkiller enemy dc.w $9FE0
<!--quoteo(post=194630:date=May 12 2008, 04:09 PM:name=Mistergambit)--><div class='quotetop'>QUOTE (Mistergambit @ May 12 2008, 04:09 PM) I tried it on more than one split and it still comes up as that.
Make sure you change the number of PLCs for that level after you remove those lines. Change: Code (ASM): PLC_SYZ2: dc.w 7 to Code (ASM): PLC_SYZ2: dc.w 6
Haha, that looks awesome! The 'fake' Sonic looks fittingly shiny! I suppose it would be a robot, anyway.
I read on a VG magazine that Mr. Needlemouse was a beta name for Sonic (Sorry if it is false. I searched the wiki but could not find any information on this). You got the concept from that?