I think it looks pretty cool. It feels good to finally see and hear some real action from the game. The music, the fiery debris, the explosions,...
When you boil it down, what the Adventure games did right was incorporating Sonic platforming in 3D. They did this by making Sonic control like a...
Oh, that's easy. I remember that time. We were two games away from what was not only the worst, most visible Sonic game in the franchise, but also...
I think Colors was a very well-designed game, but I'd still rather play a game designed like SA1/2.
Tails is an adorable little runt. It's gonna feel so good to play a Sonic game at 60fps.
I kinda miss the Sonic 1/2 act clear. http://www.youtube.com/watch?v=2pH0T8AzSic And the main Sanic theme....
T-thanks senpai.
You know what's kinda funny and comforting about all this? When you look at threads like these and older ones for games that have come and gone,...
You say that like self-congratulatory gestures are bad. :v: Anyways, the canon wouldn't mean as much to me if there weren't a game changing...
Until they change their minds, hence the argument.
[img] Yeah that sounds about right
To be fair, Angel Island was already in the water in Sonic 3 & Knuckles. It was Sky Sanctuary that was airborne. Or else Angel Island was...
Holy fuck. You actually changed your avatar. [spoiler]
I don't see why not. It'd be great to have that option, serving as a great contemporary example of quality traditional gameplay on a touch-based...
Speaking of portals, Sonic hub areas or the levels themselves would be waaaaay more fun if they were well hidden and led to Special Stages.
Yeah, subtle discoverable humor like that would be fun, and one of the perks of having a hub world to explore.
I really liked Unleashed, warts and all. If they do something like that for Sonic '17, where Werehog Sonic is replaced by Classic Sonic and it's...
Good point. Better to keep focus on one thing than to divide it, and summer sounds like a good time to refocus on the big Sonic Team game....
I just hope we'll hear more about this game to tide us over until Mania releases, what which Taxman being rightfully coy about the details.
It also appeared in Sega Visions #12, April/May 1993, to advertise SFII Championship Edition:...
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