All I hope is this doesn't negatively affect Atlus =T Like... They need money so they liquidate them and all the IP's
You don't honestly think SEGA will do anything to Creative Assembly/Relic/Atlus do you? Plus SEGA leaves them to their own devices.
I just checked SEGA's website. Not been on there since about 2010. My god, what the hell happened? They have like 6 products />
Also, they just got Relic and Atlus last year. I doubt that they'd do anything drastic to them this soon after buying those companies.
SEGA was the most ambitious and daring game developer. That's how it became significant. That's how it destroyed itself. 15 years ago, you couldn't stop them from flooding the world with Samba De Amigo Maracas and Fishing Rod accessories. Now, they're too cautious or indifferent to digitally distribute PSO 2 outside of Asia (even AFTER it's already been localized)
Not quite. Sega destroyed itself by enforcing Japanese sensibilities into territories where they didn't work. Sega was on top of the world in the US and the UK in the early 90's, but for some reason, be it wounded pride or jealousy, Sega of Japan chose to tighten the vice on their US and UK branches and force them to abandon the approaches that were proven successes and replace it with an approaches that didn't even work in their own country. Sega was brought down by oblivious leaders who never understood why they were succeeding in the first place. And that exact same mentality continues to act like an anchor around the feet of the company. Instead of letting each territory take advantage of their own cultural marketing strengths, they remain tight-fisted and close-minded. Sega needs to fall apart and those individuals finally pulled from power if the Sega IPs will ever have the opportunity to truly flourish.
All truth, yet my point stands. SEGA's ambition was what lead to it becoming an industry leader. That ambition gave us the likes of Hang-On, Outrun, Sonic, Virtua Fighter, co-ops with Lockheed Martin for Arcade hardware... SEGA's ambition was what lead to it's downfall. They spent a lot of money, time, and effort pioneering technology that their competitors had the privilege to observe and imitate. Virtua Fighter's innovation led a strong hand in inspiring the hardware of the PS1 and ultimately the console brand that forced SEGA out of the console business. Shenmue's budget is a fine example of going all out. The regional divisions could barely communicate with each other, but they could make different consoles at the same time! Now that's ambition! I'm glad it all happened the way it did. If all the regional divisions actually worked together in the 90s... We could have had a Sega Saturn with disc-based N64 hardware. Then we may not have had all the 2D gems and games like Panzer Dragoon Saga, or games like GoldenEye, Smash Bros, and Conker. Maybe they would have all come out anyway, but in radically different forms.
If you consider how much money SEGA has, $18.5m really ain't shit. That's an ad campaign, one fifth of Shenmue, or the rights for an indie title.
If that's the case, maybe Sega should focus on smaller arcade-like titles. It's what they're best at. Of course, that would mean revisiting their old IPs without caving into the temptation of adding too much to their formulas.
This is the possibly the best discription of Sega I have ever read.......makes me sad but its so true!
Who knows, maybe Nintendo will acquire Sega if they go far enough into the shitter. Then again, they haven't done anything with Capcom yet and that should be an obvious acquisition for them.
Isn't this not including the shitloads of pachinko money their holding company has? Sega's not going anywhere. They need something legit to soften the appearance of their pachinko division, just like Kraft and Marlboro. Nintendo is not going to acquire them. They don't have the money to make it worth it. I can't believe people are even suggesting that
Yea, talk of a Nintendo acquisition of Sega is silly. But I think both companies could benefit from some kind of merger. Not in the BandaiNamco sense of the word but...a partnership.
By this point I'm starting to think that's part and parcel of the problem. The Sammy half of SegaSammy Corp. makes so much money for the corporation as a whole they probably have a devil-may-care attitude about what goes on at the other half of the company. *puts on tinfoil hat* In fact, that probably explains why Sega essentially half-asses everything they do these days! No matter how hard a product from them critically and/or commercially bombs, the Sammy side of Sega-Sammy Corp.'s tendency to always have money rolling in gives Sega carte blanche to do whatever the hell they want with little to no consequences! :specialed: