While I was given a link to this video of someone with too much time on their hands, I saw this in related videos. [youtube]http://www.youtube.com/watch?v=ZanzCQcrHEw[/youtube] Never have seen this before.
I'm pretty sure the Dreamcast version of the game used low poly Sonic/Tails models for the Tornado sections. This was changed for SADX I believe. I remember thinking at the time that it looked an awful lot like Sonic Jam.
It does in-game, if I recall correctly. There's no point in doing that in the cutscene though (close-up camera, less stuff going on), which may explain the change shown in that video. ...sorta. They used the SA model instead, if I recall correctly. So basically everything was upped by one =P
It uses the pointy Jam models for the bulk of the stage, when you can see the Egg Carrier, but for the cutscenes (laser blast in Act 1, transformation sequence in Act 2) it temporarily switches to different models with the same level of detail as the ones used in the remainder of the game.
Because it deserves better coverage than being in the misc Youtube topic: http://www.youtube.com/watch?v=h8mCwLx3N9Q Are the differences in this advert additions by the creators do you think or actual in-game differences? (alternate GHZ Boss ball graphics, loooooooooooong spring in Marble Zone)
That GHZ ball has showed up in other media, and someone described how it actually worked (was it L0st?). I've never personally seen the Marble Zone spring before, but I like it.
Some screenshots of messing around with Dolphin's free-look camera for the SA2B pre-release. Since it's apparently the same as the final, I'm posting it here.
Are you sure? I only remember it from the different versions this line of commercials had. These were obviously made to promote Castle of Illusion (with that big apple and the long spring with a boxing glove), but since Sonic had been released/was going to be released by the time they had finished it, they needed to replace the apple chase and clown boss scenes with some Sonic footage, which they had to edit so those two props that were hitting the guy would make some sense. Unless we can find those two anywhere else, everything points to those being just edits for that commercial.
That may well be the case. I was probably not recognizing that commercial and assumed that there were more before it.
I like the way the ball looks really 3D, so much so that it looks out of place in a 1991 Mega Drive game.
Looks like he's playing that DS Sonic collection on a DS lite (or original model -- rather than a DSi, I mean). The poor kid. Nobody should have to go through that.
Before seeing the video I thought these 2 statements were related. I know, I'm a terrible person. (It's a DS Lite, too.)
I kinda thought the camera in the middle was a dead giveaway. That is awful though, what reason would they have for singling out a kid?