This game DOES look fantastic, but aren't the killer whales are a bit much? It looks like it could get distracting when playing, but that's just me.
This guy's game doesn't have a Wiki page yet. Doesn't anyone think it should have one? (I would add one but I don't know if normal members can.)
Any member can edit the wiki, feel free to make him a page. Also regarding this project, he hasn't replied to my last email I sent him a week or so ago. He used to respond to them so he might be busy with work. I haven't seen anything new of the project for a while though The last thing he showed me was the checkpoint I made for him in-game, but that was a week or so after this thread started.
That checkpoint kicks ass on so many levels of awesome. Well, even if the project died, it's worth making a page over. There's some seriously awesome art. I wonder if he's ever considered making a 3-D game. (As in, 360 degree movement, not with graphics.)
So what exactly is the status of this project? I remember being more interested in this than I was in Sonic 4 about a month ago or so.
Hey Guys, a few things about the game, it's now a collaborative project, Mercury has been porting his GM engine on to Unity with great results and this has given me the time to refine an polish up the art as well. For more details about the programming just ask him. I'm not going to move on to other levels until we have a fully playable first level so I'm still experimenting with ways to streamline level creation and adding more content. The game right now runs very smooth on my Satellite L555-11U and with some of the effects turned off it's even playable on an Acer One netbook, that should give you an indication of performance. Here are some new shots using Unity 3D pro trial:
That's great. Mercury's GM engine was looking great, I hope he can do just as good of a job in Unity .
Well, it's actually been mostly a snap to get the 2D basics ported over, but when working in 3D there are a bunch of new headaches - even when constrained to a 2D plane at any one time. I've been working in 2D forever, but I have very little experience with 3D at all. Vectors, Quaternions, Euler Angles... it's enough to overheat one's brain. If anyone has any 3D engine experience at all, and would like to see this awesome project hurried along a little, could you please PM me? I would appreciate it a lot, to get some tips from someone who knows their way around polygons better than I do.
I think it's amusing that this fangame has much better graphics than Sonic 4. >_> Screenshots 2 and 3 are extremely impressive.
Well, they're completely different styles. And I'd argue that Sonic 4 looks a li'l more cohesive than this. Though I don't mean to speak ill of this, it looks fantastic as well.
This is the sort of style I thought Sonic 4 was going to have after they announced Project Needlemouse, and then that needlemouse.com image turned up, despite later being debunked as the wrong project. :specialed: Looks really great, though the foliage on the platforms, and to an extent the vines, is really busy and detracts from the rest of the scene.
This project gets better every time I look at it. Keep up the good work pelican (is that what you want to be called?). Take your time also, no matter what people post, patience is a virtue and your game will end up being all the more better for it.
What an impressive game!! If things go along like this, I'm pretty sure this game is going to set a milestone in the history of fan-programming. Well done!!!