http://www.youtube.com/watch?v=OUx3ctWgc-s After two months of torturing myself and procrastinating, I have completed... Sonic 2: Forces Edition!...
Yep, something obvious I was missing. Thanks.
This might be something obvious that I'm missing, but I can't find an easy way to check if Sonic just landed on the ground or a solid object on a...
The general functionality for Rocket is actually mostly coded already, though I'm still working on art and effects for it. Not sure exactly what...
[img] Figured I should make a thread for this, seeing as it's a work-in-progress and the actual SHC version has a bad SRAM address which causes...
I put my rabbit in Sonic 1, because I felt like it. [img] Sprites coming whenever.
Ah, okay. Makes sense now. So then the number I modified in the lamppost was using Sonic's pallet at line 0, and that's why it was only three...
I have the SpinDash implemented, so I can't put it in that location since I already used it for the lamppost art. However, could I put it in the...
You may or may not remember me asking about porting Sonic's sprites from Sonic 3 to Sonic 1 about a year ago, and yes, I've taken this long to...
Wow, this is amazing! I really enjoyed Sonic Runners back in its glory days and was highly disappointed when 2.0 ruined everything, and for some...
Thanks! I tinkered with it a bit and it's working perfectly now! Just an FYI, it's event type 7, and the switches go in TriggerList, not...
Oh boy, I'm back again to thrust my issues onto those who know what they're doing since I clearly don't. I'm trying to make a MissionOpenBlock...
So... I have to port the DPLC method from Sonic 2 or 3 and extend the RAM buffer for Sonic's art? I don't even know where to begin there, so would...
I suspected that that might be the issue and reduced the frames down to 7F by removing ones I wouldn't need, but it's still the same issue. I...
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