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sayonararobocop's Recent Activity

  1. sayonararobocop liked guilhermoadib's post in the thread Sonic Robo Blast 2 now on 32X!.

    This might be interesting to you: https://github.com/viciious/d32xr/wiki/Engine-optimizations,-part-1 Vic, Doom 32XR creator made a...

    Feb 8, 2025 at 3:25 PM
  2. sayonararobocop liked KMetalmind's post in the thread The Greatest Hits of them all?.

    Quite honestly there aren't many. The reason is that only a few get completed or far enough. There has been plenty of great fangames...

    Feb 8, 2025 at 3:25 PM
  3. sayonararobocop liked Kyro's post in the thread Dr. Robotnik's Ring Racers (Sequel to Sonic Robo Blast 2 Kart) officially released!!.

    I did grow to come around on this game but yeah it was a real flash in the pan its still fun tho if you can get a group of friends on it :v

    Feb 8, 2025 at 3:24 PM
  4. sayonararobocop liked MarkeyJester's post in the thread Sonic Megamix.

    I think it's more out of politeness, respect, and integrity. Legal has never been the issue. I'll gladly share my contributions, but...

    Feb 8, 2025 at 3:22 PM
  5. sayonararobocop rated PsychoSk8r's post Agree in the thread Sonic Megamix.

    You really shouldn’t backseat moderate either, but at least with his post there is a valid reason to bump. Nothing wrong with keeping...

    Feb 8, 2025 at 3:21 PM
  6. sayonararobocop rated Selbi's post Informative in the thread Problem with Sonic 2 - Text Codes Generator.

    I wanna put on record that I've written that tool nearly 15 years ago. So... yeah.

    Feb 8, 2025 at 3:18 PM
  7. sayonararobocop rated Devon's post Informative in the thread Sonic CD decompilation.

    The title screen (and its related screens and easter eggs) was actually completely rewritten from scratch in the 90s PC port, so I am...

    Feb 8, 2025 at 1:17 PM
  8. sayonararobocop rated BenoitRen's post Informative in the thread Sonic CD decompilation.

    The decompilation of the ELF files that have debug symbols was finished mid-July last year. After that, I moved on to decompiling the PC...

    Feb 8, 2025 at 1:15 PM
  9. sayonararobocop rated Blastfrog's post Informative in the thread Sonic CD decompilation.

    Oh, so those videos show it running in a unified engine? I thought you were decompiling the individual stages one at a time. [IMG]...

    Feb 8, 2025 at 1:15 PM
  10. sayonararobocop rated Devon's post Informative in the thread ASM Sonic CD (1993) Disassembly by Devon (and Other Things).

    Very late with this, but other games include Fatal Labyrinth, Castle of Illusion, Streets of Rage 1 and 3, Columns, Puyo Puyo/Mean Bean...

    Feb 8, 2025 at 6:44 AM
  11. sayonararobocop rated qwertysonic's post Informative in the thread The Supreme Topic of 'Other' Knowledge..

    The Video Game History Foundation has just released their library digitally searchable https://gamehistory.org/vghf-library-launch/ [MEDIA]

    Feb 8, 2025 at 5:31 AM
  12. sayonararobocop liked Blue Spikeball's post in the thread The Supreme Topic of 'Other' Knowledge..

    I'm guessing SA1 was going to have only 10 action stages making for a nice number, but late in development they decided to add Hot...

    Feb 8, 2025 at 5:31 AM
  13. sayonararobocop rated Antheraea's post Informative in the thread The Supreme Topic of 'Other' Knowledge..

    Hot Shelter is extra weird because it's not in the autodemo at all. doesn't have a level slot, no assets.

    Feb 8, 2025 at 5:30 AM
  14. sayonararobocop rated Antheraea's post Informative in the thread The Supreme Topic of 'Other' Knowledge..

    If you recall, the Sonic Adventure Autodemo had several levels that couldn't load without hacks because their 1ST_READ.bin and other...

    Feb 8, 2025 at 5:29 AM
  15. sayonararobocop rated Cooljerk's post Informative in the thread The Supreme Topic of 'Other' Knowledge..

    The final waterfall graphics are shown multiple times in the same video, both the opaque version and the dithered version. The...

    ramp.png Feb 8, 2025 at 5:24 AM