https://forums.sonicretro.org/index.php?showtopic=24094&view=findpost&p=891097 Probably because of that. Same deal with the Game Gear version of Sonic 2 having a different boss theme than the Master System version: https://forums.sonicretro.org/index.php?showtopic=24094&st=360&p=758816&#entry758816 (What's weird is that with Sonic 2 the GG version ended up with the um, "heavy sampling" song, but with Sonic Chaos it was the MS version.)
Did you know you've been lied to - there are no badniks in Sonic 2. While doing some wiki work I thought it would be interesting to verify if some of the enemies you face are actually referred to as "badniks" in the Western manuals. I'm a bit short on time so haven't checked everything, but turns out... not many games officially use the term. Neither version of Sonic 2 uses the term "badnik" in its manual. Sonic 1 and 3&K do, but the rest just call them "robots" or "enemies" (although I did catch "henchbot" in one of them but forgot to write it down). Just another thing to add next to "there are no such thing as speed shoes".
Be that as it may, they are badniks :v: Sonic Lost World said so. I feel like henchbot was used in AoSTH sometimes though.
The term "Badnik" managed to find its way into the Japanese Sonic the Hedgehog 3 Official Guide Book. (I don't own this book, unfortunately. Does anyone have some proper scans?) The chapter is called "The Enemies / Badniks List", so at first I thought the two terms were being used interchangeably, but looking the later pages, Dr. Eggman and Knuckles are listed as "The Enemies" and the robots are listed underneath "Badniks List". (The other oddity about the Sonic 3 Badniks is that the handful that were featured in the Japanese manual all used the American names. The Official Guide Book has the full roster and gives them Japanese names. The Sonic & Knuckles manual uses Japanese names. When the Sonic 3 badniks returned in future games (such as Sonic 4, listed on the official website), Japan used the Japanese names from the Official Guide Book.) I was surprised by that! The subtitles use a capital B and everything! https://www.youtube.com/watch?v=fKAcm3fx1sQ The term is used in Sonic Dash as well, it has a "Golden Badnik" booster. Apparently "Badnik" is also used in some Mission descriptions.
The story section of the mobile remasters also use the term Badnik. I think Sonic Rivals use it in its card museum but I might be misremembering that.
Actually these are fascinating. they have a ton of versions of the japanese sonic commercials, but in far better quality than those from Sonic Jam. Even this one has a Sonic Drift commercial I have never seen before, about 24:30 in. https://www.youtube.com/watch?v=WEknS_sDUQU
These seem to come from the Sega Video Magazine VHS tapes. Anyone heard of them? This material is worth preserving.
I thought the same thing! In the Sonic CD section, the voice over says "Chaos Emerald" a few times when talking about the Special Stages. https://www.youtube.com/watch?v=E8fiauZlIIk&t=3m41s As far as I can tell, the version on screen seems like the final, so this might just be a mistake. I never played Sonic Drift all that much, but are these flags in the final game? https://www.youtube.com/watch?v=gpvN2wPFeSE&t=23m33s I just skimmed through a longplay and couldn't see them. Sonic CD, prototype title screen music (we know about this already): https://www.youtube.com/watch?v=myzSBJOlvX0&t=17m19s
I wouldn't worry about this too much. They also label Wacky Workbench as クオーツ クオドラント ゾーン Quartz Quadrant Zone, so there was probably no one from the dev team proofreading these. On the other hand, it would have been exceedingly easy to change "chaos emerald" to "time stone" after the Sonic 2 team added Super Sonic to their game.
Dug up a couple of hidden wiki pages and tried to make something of it: http://info.sonicretro.org/Sonic_the_Hedgehog_3C_(prototype_0408)/Comparisons Here's a task apparently nobody has any interest in despite this community's heritage - documenting Sonic the Hedgehog prototypes. In excrutiating detail. TCRF have a massive lead but we're still better placed to tackle this topic, given the experts tend to reside here. We need screenshots, maps, source code - we've got a bunch of bullet points but we can do better. I've got this all templated out now (with the possibility of extensions later on): Code (Text): {{Comparison | image1=S3C0408 mhz act1start.png | image2=Notavailable.svg | game1=0408 prototype | game2=''Sonic 3 & Knuckles'' final | desc=At the beginning of Act 1, as Sonic and Tails, you fall instead of flying in. }} Two screenshots, two names and a description. Done. A goal of mine is to merge the remnants of The Sonic 2 Beta Page into the Sonic Retro wiki proper. It's only taken us 11 years so far.
Fascinating from a non-Sonic perspective, too - at least one of the videos has footage of an early build of Bare Knuckle 3 that (among other things) still uses Dr. Zan's original sprite set, which was completely redrawn for the final release. I thought these only survived in screenshots - didn't realise any moving footage of them in action existed anywhere! = O ...Seeing him in motion, I feel like I have a better idea of why they were redrawn compared to just looking at magazine screenshots - in particular, his walking animation has him moving like a freakin' zombie or something! = S
Completely accidental find (and the fact it's Sonic Chaos related is even more accidental): http://info.sonicretro.org/index.php?title=File:Sonic_Chaos_SMS_EU_Manual.pdf&page=20 http://info.sonicretro.org/index.php?title=File%3ASonic_Chaos_SMS_EU_Manual.pdf&page=30 The Turquoise Hill screenshots in the Master System manual for Sonic Chaos still use the old palette (the one with the really dark grass). Assuming it's not some weird printing error of course.
I don't have your "eagle eyes"... but comparing with these here... I guess you hit the spot ... Jesus! ... the things you guys discover...
http://www.youtube.com/watch?v=qK8oohv6sgU Apparently we make a distinction between the 1995 and 1996 versions of Sonic CD. First I've heard - perhaps someone should have written that bit down.
The 1995 version was released to OEMs to be included as pack-in games with new PCs. It's a 16-bit program, though it still requires Windows 95, and it uses the DINO library for sound and graphics. The 1996 version was released to retail, and it's a 32-bit program that uses DirectX for sound and graphics. This is all stuff I've known about for years.
Yeah, DINO vs DirectX is fairly common knowledge here isn't it? Even I knew about it and I've never really looked into Sonic CD all that much.
Man, I gotta say - even after all these years, I still love the PAL Box art for the PC release. The size of PC game boxes back then were a factor.. Even if the background does look like some Palmtree Panic x Desert Dazzle mess.