Assuming it's the area I'm thinking on, I think there's a slope that lets you get far enough to reach there.
With Knuckles, you can just glide there if you get the angle right, otherwise you need to jump on one of the spike objects nearby to jump high enough (might require Super Sonic, I don't remember).
What gives? D: Is it me or is the demo track more like the final...so what gives with the beta music? Beta : Demo :
I think the idea of the Simon Wai Sonic 2 Beta is that it's supposed to be... unfinished. When you consider half the sound tracks aren't used and some show up in the wrong places, I would imagine significant amounts of work was still being done to it by the time that ROM was built. Casino Night is arguably the most unfinished level in that version of the game, bar the ones that don't exist, so I don't think its wrong to assume the music wasn't done too. I don't think those demo versions were ever directly converted for use on the Mega Drive. You'd have a sound programmer tweaking with the list of available instruments and trying to get the closest match. That takes a bit of trial and error, and I think it's considered that the Simon Wai edition of Casino Night's theme is... well... not great. Conversely, the demos, had to be somewhat great for them to be chosen in the first place. So it's kind-of like "here's a target, try and meet it" and the person responsible hadn't quite got there yet. But to be fair, it's not like the artists were performing any better. that's my theory, anyway
My assumption is that the beta track had a different demo altogether. The arrangements between both versions of the song differ enough to where I'd think completely re-sequencing the demo might have been necessary to convey the changes in how the song sounded.
Semi-late reply but thanks; I got them through SonED using the PCX. It amazes me how the S3K levels are practically double the size of levels in preceding Sonic games (good too because it gives me an idea of how big fan game levels should be aiming for)
It's on his YouTube, but I don't think I've ever seen anyone mention it here. If this has been posted before, feel free to trash. [youtube]http://www.youtube.com/watch?v=9Jb6-BfmPdY&feature=player_embedded#![/youtube]
I didn't see a request forum anywhere here, so this was the closest thing I found: I was going back through my Klik N' Play files and I found a game I'd made that had a song in it, something I distinctly remember being from Sonic, but it was high quality audio for the time (think Sonic CD-sounding audio). The only lead I have on the actual song name is that the file is called "sonicb": the game was made around 1997 or so, so it wasn't anything Sonic Adventure era or farther onwards. The song itself sounds very much like the Final Fever JPN song, but even more "epic", with a laughing Robotnik in the background and really strong drums. If anyone's interested in trying to figure out what the hell this is from, I could capture the audio somehow and upload it to mediafire or something like that.
[youtube]http://www.youtube.com/watch?v=jGzukolL-_w[/youtube] I knew about "I'm outta here" but...what?
oh man GT Koopa, That is awesome. I have never ever seen that before. I love how rather than completely killing you it gives you a chance to actually get on with the level after the initial shock. Awesome.
Not sure how common knowledge this is, but... [youtube]http://www.youtube.com/watch?v=UGIVvGG5vU8[/youtube]
WTF at Chaotix one, definitely was not expecting that o_O And at the Sonic CD one: that isn't a glitch, it's just that Sonic will take any means he has to get as far away from Amy as possible =P
I don't have any wav to mp3 programs, so here's the audio in .wav format from mediafire: http://www.mediafire.com/?rnfonjigdzmkqng