Amusing thing I noticed: you're travelling to the Past from the Past. :v: I wonder how many places there are in the game where you can get stuck like that when time-travelling...
Quite a lot, actually. I remember once I got into some kind of hidden spot in TT Past Act 2, and wound up getting trapped, because I time warped. Thankfully I had debug on, so I was able to get out. A similar thing happens when you warp to the past inside that giant tube in the beginning of PP Act 1. If the warp is done successfully, you'll appear at the very bottom of the zone and wind up falling to your death unless you have debug mode enabled.
NoLife TV made an all-night special on Sonic a few days ago, which might have a few interesting tidbits. Unfortunately, there's a small fee to view them, and since my bank is still acting up for online payments I can't get access to those at the moment.
http://youtube.com/watch?gl=GB&hl=en-GB&client=mv-google&v=NrdekFrIzVE I was watching Russel Howards Good News tonight, and if you look closely at the drum the monkey is banging, it has Classic Tails on the side.
Unsure on where to post because it doesn't really deserve a topic. Is there anywhere I can get any Chao items, preferably plushies. To my pleasure, my GF has a soft spot for chao and she has a high-pitched Awwww'ing session. It's really something to hear. I'll record it sometime! Anyway, back on topic. Where can I get any Chao items?
Maybe you'd be interested in buying this from a fellow Retro member? It was handmade by my friend (out of crochet) and IMO is much cuter than some of the competition. It's never been played with by children or otherwise abused; we just made it for a lark and set it on a shelf.
Are there any full scale level maps of the Sonic 3K zones? All the maps I've found are resized (I'm trying to find out the dimensions for each zone).
The Super Sonic Racing remix by Cash Cash in Sonic Generations 3DS has no sega saturn advert lyrics in the end (I loved those) Kinda like removing the WHOO .. AW YEAH from City Escape Classic on the HD version.
Regarding the latter, the Dreamcast/Gamecube version didn't have "Woo! Aw yeah!" either unless the song restarted. So technically, if you don't die in Classic City Escape, it makes sense.
So I know there has been talk about how in Sky High Zone if Sonic falls to the bottom of the level, there's spikes to kill him rather than the bottom boundary killing him. Well it seems to be the only level that uses the spikes, because I was messing around with the collision data in UGZ, and I made it to where there is no collision, so he simply falls through the floor. Upon colliding with the bottom boundary, he dies. However, if you do this in SHZ, he simply collides with spikes, and if you remove these spikes he loops back up to the highest point in the level, and he gets stuck. Now this is just a guess, I haven't fully looked at the collision arrays, but perhaps it does that only in SHZ because in SHZ 3 the collision is slightly different to handle the boss fight. (Sonic falls down to the actual boss after destroying the boss' child objects, those bird badniks that also appear in Sonic Chaos. But then again, there's a routine in bank 28 that handles that...)
You can use SonLVL (or SonED/SonED2 if you like PCX/TGA) to export maps without objects. If you need objects you'll have to wait until somebody writes definitions for all the objects, then I will post fullsize maps to the wiki (as I've done with GHZ, EHZ, CPZ, and S2 DEZ).
Or, if you can run things made in Game Maker, you can always use my program, Sonic Extractor 3&K mix, to export them, too - objects included.
I found this when playing Knuckles in Sonic 2: You can walk right through the wall standing on an invisible solid block.
Yeah, this whole area is a disaster. I noticed it playing Sonic 2 Heroes, but never got around to reporting it.
I believe this is related to the moving blocks in the cave underneath, Just block access to the area and you should be fine.
FYI, I knew that from playing original Sonic 2 -- I guess the devs didn't think it was possible to get there -- and I was just biding my time until I had a level editor that didn't suck to fix it. The current release of S2: Heroes fixes this.