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Sonic Overture Thread [Sunrise Gate Zone Demo Available]

Discussion in 'Fangaming Discussion' started by Jassbec, Apr 9, 2014.

  1. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    Besides the aforementioned blending issue, Granite Zone is looking gorgeous. I recognize the rotating panel, lava and UFOs from the Sonic 1 Prototype, but is the rest of the artwork custom or is it from another source I'm spacing on (Rayman? Ristar)?
     
  2. Faseeh

    Faseeh

    Member
    Every little artwork is custom. Even the Sonic 1 Prototype stuff are redone, yeah.

    You can check out the very talented lead artist of Sonic Overture here:

    http://picsandpixels.deviantart.com/
     
  3. Tiller

    Tiller

    Member
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    HDK & World Runner
    I want to see dat parallax with those background tiles. Thankfully you guys are aware of the blending.
     
  4. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
    1,286
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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    Most of the artwork is completely custom. The only exceptions are the fundamental things, like Sonic, springs, or any recognizable existing sprites like Splats or the UFOs that were found in rom data, but even those things we've taken great care to modify and enhance for the game. PicsAndPixels is responsible for most of the artwork, with some additional work by me and Sly. I handle most of the colors and do some animation, such as the waterfalls and sunflowers. I've tweaked a few sprites, and I'll be making more graphics myself later on. Sly contributes with some sprites to help Pix, which she enhances. You can see examples of that in the Granite mockup with the pyramid and columns in the background.
     
  5. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    All that is custom... Wow, that's insane. Gorgeous, guys, absolutely gorgeous. Well done!
     
  6. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
    1,286
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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    Thank you, from all of us. There's plenty more to come.
     
  7. Liraxus

    Liraxus

    Some shmuck Member
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    Idiotville
    Nothing, really.
    Can I marry this games art?

    Please?

    Preeeetty please?

    This is all sorts of glorious 16 bit pixel perfection, I can't wait to see Granite Zone when it's completed.

    Edit: By the way, if I may ask, how will that yellow mock-up platform work? Is it going to be Sonic only being able to stand on it during specific frames, or one of those platforms you can only stand on for a second before it flips?
     
  8. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    Not gonna spoil things about the stage, at least not yet. So much cool stuff is planned though that the mockup cannot possibly cover.
    As for graphics, expect some new things next time around.
     
  9. D.A. Garden

    D.A. Garden

    Sonic CD's Sound Test Member
    I finally got around to playing this (Yes, I know, way too long) and I'm impressed. The art style is classy. Nice use of cool colours that contrast well with each other. It makes it pleasant to look at and there's a lot of detail everywhere. The badniks having fireworks in them is a nice touch and I love the "rival" scene with... I don't know his name but you know who I mean. The art change for Act 3 is very nice and changes the look enough without making it feel like a new zone, which is quite clever. The boss is brilliant. I love it; from the mannerisms of the Dr, to how it plays out.

    The layout could use a little tinkering with, however. In some places, the zone felt a little empty with me just running along with nothing in the way of badniks or even rings for quite a few seconds. I'm fine with this happening a few times overall but when it happens a few times per act (and as much as I love the look of the scenery), it doesn't feel right. The use of rings is sparse here and it feels more like a later level because of it, yet the difficulty doesn't match up. The other problem that I've found, that is also connected to this, is the lack of level specific gimmicks. You've got these swirly tunnels used quite a bit that are similar to the S tunnels from Sonic 1, but they are used way too often and you are in them for too long. You've explained above why this is the case, but are forgetting that the layout in Sonic 1 doesn't push you (subconsciously, anyway) through most of them whereas here, it does. Green Hill Zone had breakable walls and swinging platforms introduced in Act 2, and rotated spiked logs and "waterfall paths" introduced in Act 3. I just feel that the layout is something that is incredibly important to making a platform game work. You've got a very solid foundation here to work with, though. (The above is my opinion. I just wanted to offer some constructive criticism. Take it as you will.)

    I'm also loving the screenshots of the second Zone. The nods to the beta content and such really do help give this a touch of familiarity, while ensuring it's unique and I applaud you on your efforts so far.
     
  10. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    Thanks DA.
    We've received a lot of similar criticisms about the stage, and it helps having a more in depth response like this. We actually have the same number of spiral tunnels as Green Hill has S tunnels, but as you said, they last longer and work a bit differently. One thing that Green Hill did that we didn't was distribute the tunnel sections vertically, which helped reduce their repetition across the level. In truth we could probably use at least one less of them anyway.
    There were actually some things we had to cut from the stage due to time and engine limitations, which left it a bit bare. All that is going to be implemented along with some level design adjustment based on the feedback.
     
  11. Jassbec

    Jassbec

    Lost Prototype Member
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    Sonic Overture, Zeondrive
    Here's a badnik that will appear in Granite Zone.

    [​IMG]

    "Watch out for Frava! He can make trouble for you if you're not cautious when jumping over lava pits!"
     
  12. MotorRoach

    MotorRoach

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    That's an actually really unique badink, nicely done~
     
  13. Jassbec when you're releasing an update to this game because it looks very promising
     
  14. Jassbec

    Jassbec

    Lost Prototype Member
    31
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    Sonic Overture, Zeondrive
    I can't say for sure, I'm not giving a date because we don't even know ourselves.
     
  15. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
    1,286
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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    Behold, an amazing secret hidden away in Sonic Overture that we have just now decided to reveal!

    http://www.youtube.com/watch?v=5XsLbemfzqA
     
  16. Pokepunch

    Pokepunch

    Member
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    A Sonic 2 Hack
    Well that is a very unique way to trigger it, who would have thought of doing that? Does the ROM need to be named Sonic and Knuckles?
     
  17. Machenstein

    Machenstein

    Member
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    I just tried it...

    More accurately, I was dumb enough to try it. It didn't work. Oh well, any reason to play Overture again.
     
  18. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Cool secret but uh, who would have ever thought to do that? o_O
     
  19. Cinossu

    Cinossu

    Administrator
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    Sonic the Hedgehog Extended Edition
    If this doesn't actually get added in to the final game as a secret I will be very disappointed. :v:
     
  20. Felik

    Felik

    Member
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    So that's what I was supposed to do? I was putting Bubsy ROM into that folder in a desperate attempt to play as him, oh well.