Since I know there are those with the PS3 version, we should also post our PSN usernames, okay? Mine's ancara22. I'm now currently in the process of trying to get decent times on each stage, so if ya wanna see how much a fail, give my times a look, ok? :v:
It'd be November 4th in Europe. Valve and SEGA are trolling, it's actually the day it was supposed to be released originally. In most of the world, that is. :v:
So, Modern Sonic is "BOOST TO WIN" lately, you say? Sega has heard your claims and wants to put them to the test. Spoiler The Endless Boost skill you get from one of the Rooftop Run missions gives you infinite boost, but at the cost of being unable to pick up rings. Surely you won't need those pesky rings if you're boosting all the time! :v: [inlinespoiler]I love you, Sega.[/inlinespoiler]
I'm laughing so much right now hahaha. Also, on an unrelated note...I'm back from the "vacation" Retro gave me for asking for music rips. I somehow misread the warning post and thought it said if someone posted the music rips they would get a "vacation", which was pretty confusing. And I'm still waiting to play the game...Only a day or two more.
So that's two things that I could've never expected to see in my lifetime, all within the span of 15 minutes. A legless chair in a stairwell and a 20th Anniversary Sonic viewfinder. What is going on here.
The level design in this game is overwhelming. Maybe I'm just used to Sonic being strictly linear and going through the level once or twice will show you just about everything the level has to show, but jesus, with the exception of Green Hill, I'm pretty sure that I still have plenty of geometry to cover within each level. The level design is some of the best in the series the series has seen in a while, I'm very impressed. Seaside Hill especially, holy crap I run into something new every single time.
Completely agreed, it's a blast to go through these levels several times and constantly find a neat little shortcuts or alternate paths. Classic Rooftop Run just blew me away, totally underestimated that stage. Spoiler That part at the end when you go on the blimp was a very nice touch. What a climatic ending to an all around blast of a stage.
Did anyone else order the PC version from greenmangaming? I still have yet to find out what's up with them, are we getting our games on the same date as everyone else?
Why does the Steam version unlock at 7:00PM CST? I get the afternoon off and I was hoping to play it, but noooo...
The list of "Custom Music" tracks is pretty underwhelming, especially since the Sonic 3 tracks for whatever reason are super butchered MIDIs instead of off-hardware recordings (like the Sonic 1 and 2 tracks.) Same applies for Spinball and 3D Blast Genesis. The Advance era tracks are understandably treated similarly too, but that's because the GBA had a terrible sound chip. List is here: Spoiler Green Hill Zone Original Marble Zone Star Light Zone Emerald Hill Zone Chemical Plant Zone Original Sonic 2 Special Stage Angel Island Zone Hydro City Zone Marble Garden Zone Mushroom Hill Zone Flying Battery Zone Death Egg Zone Open Your Heart It Doesn't Matter Emerald Coast Live and Learn Green Forest Metal Harbor Sonic Heroes What I'm Made Of... Sonic Heroes Special Stage - Bonus Challenge His World Wave Ocean Kingdom Valley Endless Possibility Windmill Isle - Day Savannah Citadel - Day Reach For The Stars Tropical Resort Sweet Mountain Toxic Caves PalmTree Panic Sonic Boom Stardust Speedway Zone US Diamond Dust Zone Super Sonic Racing Neo Green Hill Zone Leaf Storm Route 99 Right There, Ride On A New Venture High Flying Groove Un-gravitify Free Quick Trip To Paradise Race To Win I Am... All Of Me Knight Of The Wind Splash Hill Zone Somewhat upset that I can't select Mission 5 theme and have it permanently play in Sky Sanctuary. I adore what they did with that Saturn theme so much. You damn well know the one I'm talking about.
EEEEEBBAAAAAAAAAAa We get a code when the 4th hits that allows us to validate the game with an activation code.
At that time it will be midnight in London. I get the feeling the US PC version is delayed because Sony/Microsoft had some sort of console protectionism agreement that stated it had to be out on consoles first / simultaneously. The fact that the PC version is basically a worldwide release would mean Europeans would buy the $30 steam copy three days earlier instead of the regional version at ~$55.
I'm 25 on the CPZ act 1 leaderboard. I know that won't last, but I'm surprised because it was only my second playthrough of that act. Love this game so much, I don't want to speed through it and win it quickly, but it's so hard not to.