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Sonic Fusion

Discussion in 'Fangaming Discussion' started by Felik, Apr 20, 2010.

  1. Felik

    Felik

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  2. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    making cool music no one gives a shit about
    So Splash Hill is multiplayer only? I'm a bit confused as to what levels you've shown go to which mode/character.
     
  3. Max Firestorm

    Max Firestorm

    Pyrodramatic Member
  4. Felik

    Felik

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    SH is both single player and multiplayer. All of the levels will be available for MP and SP. Currently I ported four of the levels to multiplayer modes.
    Also I'm gonna add some arenas.
     
  5. Skeledroid

    Skeledroid

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    Looks great, I'll check it out later today. :)
     
  6. Covarr

    Covarr

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    Trapped in my own thoughts.
    Two stageplays, a screenplay, and an album
    Hmm, I noticed that the meter at the bottom seems to be entirely based on x-position. This is fine and dandy sometimes, but some paths are a bit back and forth and this doesn't do a good job showing that.
     
  7. Aerosol

    Aerosol

    Not here. Moderator
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    Sonic (?): Coming summer of 2055...?
    Alot of retail games use similar, inexact methods of position too. Fact of the matter is, it gets the job done fairly well.

    I mean, he could go and put virtual checkpoints in specifically for the position meter, but that's alot of work...
     
  8. Felik

    Felik

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    Actually position meter does track you real progress in certain levels. That's just Splash Hill is so linear I didn't bother to do that.
     
  9. Felik

    Felik

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  10. Azookara

    Azookara

    yup Member
    Wait, why isn't this inside of the Fangames discussion forum? :psyduck:

    Also, finally! An actual multiplayer Sonic experience I can enjoy!
     
  11. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
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    Topic was created prior to that forum existing, but let's fix that now... *waves mod wand*
     
  12. Overbound

    Overbound

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    Sonic Time Twisted Creator
    MP looks fun. The level its self is designed better than the real thing. Solid presentation too.
     
  13. Mercury

    Mercury

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    Maybe it's just me, but it seems a shame that the MP mode seems so heavily predicated on beating the shit out of each other.

    I also think that it would be nice if the other player's sound effects were muted when they aren't onscreen, because the cluttered soundscape is really obnoxious.

    Don't think I don't like it though, it looks awesome, I'm just focusing on the negative.
     
  14. Felik

    Felik

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  15. Tiyuri

    Tiyuri

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    Really really enjoyed the multiplayer Felik, three of us just had a blast playing through the levels.
    Looking forwards to more content to make this really shine!

    (also some resolution options if possible)
     
  16. Miles3298

    Miles3298

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    Alright, this is pretty sweet. Lost every match I played, but whatever.

    Engine's great, but I hate those boingy things where you have to bounce just the right place to proceed in Splash Hill.
     
  17. P3DR0

    P3DR0

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    It looks great Felik, I've simple loved the multiplayer. The game runs smooth and the servers have no delays. Everything works fine and I haven't found any bugs on it... The multiplayer is freaking fun and the level design is a bitch (in the better way possible).
     
  18. LockOnRommy11

    LockOnRommy11

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    Really liking the demo! It feels like a Sonic Advance/Sonic Adventure hybrid. I like the style of badniks, and the way you've created it to feel a lot like an extention of the Advance games. It was pretty mind boggling to me at first, I couldn't get the wall open, but realised I had to defeat the badniks. I've not played that sort of style in a while :v: When can we hear more on the game?
     
  19. RedEnchilada

    RedEnchilada

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    the soul, real talk
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    If you're in a channel waiting for people to join and you back out, could you please back out to the server chat instead of the server selection screen?
     
  20. Felik

    Felik

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    Yeah I'll do it in future releases.