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Sonic 4: Episode 2 Discussion

Discussion in 'General Sonic Discussion' started by Chimpo, Dec 29, 2011.

  1. Overlord

    Overlord

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    You know what? I agree. Shark Week is still in effect and you've done nothing but wildly throw around gay jokes and use variations on the word autism as an insult for quite some time now. Enjoy your week's holiday, Kogen!
     
  2. Hmm, I'll still give Dimps the benifit of a doubt on that one. They can't slip up that much.

    Reason why is because if it were true that you can only switch to Tails at the hint boxes, you'd think that no other move could be of use but the one you have to do. For example, in another video, some guy (I think the SEGA rep) did the 69 combo when they should've been flying .
     
  3. MastaSys

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    They don't usually bother me, in fact I usually like open flying areas that usually have these, I liked, for example Sky Sanctuary (both S3&K and Generations)
    However in 4-1 in some casino levels for example, some of them were just anoying, a litle mistake or a badly programed plataform or path (cards etc...) just made them frustrating for me.
    4-2 might be better on this, but if they are a problem it isn't a warning sign that will solve it.
     
  4. While we're on this topic, I'd like to point out that maybe you should consider renaming Shark Week to Shark... Several Months. Or just Shark Forever. It's been a while now. :v:

    Unless the week part is supposed to refer to the suspension length, in which case disregard that.

    Back to the bottomless pits, though. I've heard a lot of people complaining about them over the past couple years. Even the warning signs seem to be getting mixed reception. Maybe y'all should just stop sucking at platformers. Don't be like Jim Sterling and complain about things like that and the difficulty increasing in the later levels. Dimps can't be throwing them in as a challenge because they're not really that much of an obstacle. Just to be clear, I'm not saying they're good level design (and they're not when combined with homing attack chains), but seriously, it can't hurt to have a few of something featured in just about every platform game ever.
     
  5. Lobotomy

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    It's okay, we'll just take out the former two upon release.
     
  6. Blivsey

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    If you can get past the bad camera zoom, there's something interesting at about 0:37. Tails airlifts Sonic up to a ledge, but apparently doesn't fly high enough. Sonic is dragged into the corner of the ledge and loses his grip on Tails, falling back down.

    You know... exactly as it would've happened in Sonic 3.

    little tear.
     
  7. Solid SOAP

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    I can't defend this level design anymore, every video I've seen shows very little, if anything, that particularly impresses me. I'm extremely underwhelmed and disappointed, oh well. Dimps should just make an HD Rush game, at least they're good at that.
     
  8. OSM

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    I told you man.

    I told you, I know you were looking forward to this a lot too.
     
  9. XCubed

    XCubed

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    I'm happy too see these videos, but I don't give a rats ass to hear what people have to SAY in them. STOP TALKING! I want to hear the music. I can hear the rings just fine, however.

    I didn't think we would be seeing more gameplay of this so soon!

    I'm not boycotting shit because I WANT an Episode III.

    The only weird thing I've seen thus far is seeing Sonic run down a hill, into a loop, down another hill and over the water.....all at the same speed. :colbert: ...But I'll survive.
     
  10. Solid SOAP

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    It really sucks, because the game looks gorgeous, the level tropes seem cool and original, the physics seem largely fixed, I like the concept of team attacks, Tails returning had me excited, etc. It just sucks that they're wasting what seems to be a solid engine on really shitty level design.
     
  11. TheInvisibleSun

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    Yeah....It's quite sad. I just hope that it gets better than what we have seen so far. Why must DIMPS place that HA chain over a bottomless pit? Why not place an alternate slower lower path, or at least a bed of spikes w/ a spring at the end? Why DIMPS, must you do things like making that one spring not close enough to land on it w/o the Homing Attack, or have portions of the stage that are automated to the point where the player can only watch, and not actually play it? I don't understand. I can only wishfully hope that this is just the dark side of the moon here, and not representative of the rest of the game.
     
  12. Mastered Realm

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    I quite like the level design there! Looking now more forward to Sonic 4EP2.

    If it was HD Rush I would be happier though :(
     
  13. EllisG2

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    Keep in mind this is Mobile World Congress. I don't think the attendees expected to play a lot of Sonic, so go easy on them.
     
  14. Dark Sonic

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    Ya that level design. I don't really know what to say about it. Even I must admit that there are some decisions they made that are just really fucking stupid. I'm not saying I'd be a pro at designing a level but you'd think that some of these things would have been addressed.

    I shall keep looking into this game. I want to like it because it seems like they fixed a lot. And I probably will. But I'm going to keep a close eye on this. Worse comes to worse the game will come out and then I'll watch the inevitable LPs of the game and decide from that.
     
  15. ...maybe because they can't quite control Sonic?
    I mean, the controls don't feel natural as in the S1-S3&K games, which is the reason why I stopped playing S4E1 half way through.
    It should be a challenge to take the higher path, keep up to speed, memorize the maps, make a well-timed jump or making a combo with the right shield, but not learning to moving the character.
    Moving the character should be the means to those ends, not a challenge in itself. If this fails, the game won't be fun and will turn into a major headache.
    I'll keep waiting until I'm proven wrong. Maybe Sonic The Hedgehog 5...? ...maybe I'll just wait
     
  16. Dark Sonic

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    I just don't understand what Sega sees in Dimps. Yes they made Sonic Rush fan-fucking-tastic. For the most part they've created ugly games that are designed horribly. They're responsible for UnWiished, Sonic 4 Ep 1, Sonic Generations 3DS, and Sonic Colors DS. None of these games hold a candle to their counterparts, and even if there are some decent things about these games, it's nothing that couldn't be done by a more competent developer. Besides Sonic 4 Ep 2, they manage to get worse, and even this game seems to fail in the level design department. I mean, how they went from games that felt like Sonic Pocket Adventure and Sonic Advance 1 to Sonic 4 ep 1 I have no idea. The things they do aren't better, in any way. How they think that is beyond me.

    Seriously Sega, Dimps is a cancer. Get rid of them and find another team to do your work. Or at least find some new level designers. This goes for the Sonic Colors team too. Blocks everywhere
     
  17. Willie

    Willie

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    Yeah, I'll be honest. More footage I see, the more questionable the level design seems. Shame too because the physics look really improved, the graphics are really pretty, and the art direction is awesome. I miss pre-Rush Dimps. I doubt my favorite game series would be Sonic if it weren't for the Advance games. No idea what the hell happened to them afterwards. A lot of people bitched about the physics in Sonic Advance 2 and 3 but I didn't have serious issues with it. Yeah, it could have been better but it worked well enough.

    [youtube]http://www.youtube.com/watch?v=MN-CXFCAcZc[/youtube]

    Certainly a million times better than this.

    [youtube]http://www.youtube.com/watch?v=FCGiEIncR7w[/youtube]

    Edit-

    I think they mostly stuck with Dimps because their games used to always get good reviews and good sales. Hell, even the Wii version of Unleashed got better reviews than the PS3/360 version. Dimps not getting good reviews for Sonic games is pretty much a new trend.
     
  18. Dark Sonic

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    That was a miracle. I will never understand it. I've played both. The Wii version is 75% werehog in comparison to 60% werehog, and Sonic controls like ass. The only good idea they had was the gaia gates, but even Unleashed's stage hubs were executed better. How anyone thought the Wii version was better is beyond me. They should have just dumbed down the 360 version for the Wii and save some money. Same goes for Generations (fuck the 3DS, just dumb down the 360 version for the Wii).
     
  19. Willie

    Willie

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    Actually, if they did that, they've could've had it for both the Wii and the 3DS.
     
  20. Never mind that, Sonic actually made it to the other spring without homing attacking at 0:09!