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S2BETA4 discussion

Discussion in 'Prototype Discussion' started by drx, Feb 23, 2008.

  1. Sky Shark

    Sky Shark

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    Sonic 1 Rehash - I'm not saying its canned, I'm planning on some work on it this summer.
    I'm not sure if people have brought this up yet or not so sorry if it has. In Casino Night zone if you are on a charging spring and hold it fully charged it stays a brownish color and only flashes yellow for a split second at a time rather than going from yellow to red in the final.
     
  2. Ayla

    Ayla

    I shat on your desk ^^ Oldbie
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    Hacking Contest, StH Overlooked, Personal Indie game
    this bug was in the wai beta as well.. go to hpz, run forward and go into a sonic spin without getting any rings. Sonic will die, but hit jump and tails will hit the enemy infinitely racking up an insane point count =)
     
  3. Quexinos

    Quexinos

    Since 1997 Oldbie
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    that happens in other areas too. I was watching Rob play when it happened to him in Emerald Hill.
     
  4. Sky Shark

    Sky Shark

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    Sonic 1 Rehash - I'm not saying its canned, I'm planning on some work on it this summer.
    Are you sure Nayr T'nargh, I thought Casino Night lacked the springs in the beta, or were they there but not placed in certian parts? Weird how it made it that far into development though. I mean they had completely revamped the level tiles, finished the layout and never fixed it at that point.
     
  5. Shaonic

    Shaonic

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    If you get a game over in 2 Player EHz, the regular Game Over music will play, after a second, WFz's music plays.

    View attachment 2219
     
  6. Tom41

    Tom41

    Pheer the baby EggRobo! Oldbie
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    It seems that HPZ and OOZ aren't as tightly linked together in this build as they are in the final. Case in point - if you hack a save state of OOZ to send you to HPZ in the final, when you die you'll see OOZ's background in HPZ and a lot of spaces filled in with OOZ level data.
    If you do this in the Beta 4, you won't get OOZ's background in HPZ - though some of the gaps will have been filled with OOZ data.

    Did you understand that? I didn't :)
     
  7. Esrael

    Esrael

    Neto Tech Member
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    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    Hidden Palace uses a copy of Hill Top Act 2 for Level Layout (I am making a disassembly of this Beta and find this)

    Hill Top Act 1 Layout => Offset 0x04D0AE
    Hidden Palace Layout => Offset 0x04D46E

    Different Places but the same data
     
  8. NickW

    NickW

    Member
    I just want to add to this. It seems like the coordinates for the checkpoints don't get reset when you beat WFZ. If you don't touch a checkpoint in WFZ you will start out in the normal starting place in Death Egg Zone.

    Also there is no extra life box in the front of the ship after you beat the boss.
     
  9. ICEknight

    ICEknight

    Researcher Researcher
  10. Travelsonic

    Travelsonic

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    Special stages: no buzzer sound effect when you don't have enough rings
     
  11. NickW

    NickW

    Member
    For some reason, in WFZ, when you activate a checkpoint, all the checkpoints flash as if you activated them.

    Also when you reach WFZ and get that bug due to the checkpoints not resetting, you can go back to the beginning of the level via debug and find:

    1) You don't verse Metal Sonic. You just run right past that area. Also that Robotnik monitor thingy doesn't show up in the bg.
    2) You have to face 2 of final boss, and they are both garbled up. Of course you can run right past them, but you would die if you run off the edge (unless you beat both of them.)
    3) The background may be completely black or may have some glitches.
     
  12. FraGag

    FraGag

    Tech Member
    I think that bug was in REV00 but was fixed in REV01. Correct me if I'm wrong.
     
  13. McAleeCh

    McAleeCh

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    I've just finished cataloguing all of the Nemesis-compressed art in this prototype, and thought I'd share my listings with everyone. = P There's not a lot interesting in it, TBH, but there's some stuff that I haven't seen before.

    I've included the full list as an attached text file, but for those of you who can't be bothered to sift through all 208 entries, the unused / new stuff is listed below. Anything that to my knowledge hasn't been seen before is highlighted in red. Also, I didn't list any HPZ-related stuff as unused unless it contained something that to my knowledge was new, as everything HPZ-related is obviously unused in this beta and I thought it was pointless listing it all as such.

    So, all in all, not much, but some interesting stuff - particularly the HPZ-related stuff, though the proto Level Select picture frame is quite fun to see. Very bland, though - can see why it was changed for the one used in the final.

    Please do correct me if you actually bother to read my list and find I've listed something used as unused (or vice versa!). = ) I have a horrible feeling the unused OOZ oil I listed above is used somewhere, but for the life of me I couldn't find where, hence its' listing as unused at present.

    I'll try to get some pics of the more interesting stuff some time tomorrow, but as it is now I've been up all night cataloguing this shit and can't be arsed. =P Sorry~!
     
  14. Any chance of a PNG rip of that art?
     
  15. JoseTB

    JoseTB

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  16. Fred

    Fred

    Taking a break Oldbie
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    Alright, I decompressed, assembled and colored these the best I could, but they might not look like what they were meant to be. In any case:

    These are just what the name says. Eight 8x8 tiles, each flat filled with the one of the first eight colors in the palette. God knows what this was for.

    [​IMG]

    Are you sure this is unused? Looks like the flames used by the boss to me.

    [​IMG]

    The old unused burning log. Seen here with one of ARZ's palettes, because I had no idea what else to use.

    [​IMG]

    Wow, you're right. There's the end of the slide, and another stream of water that I'd never seen before, but which doesn't quite fit falling from the slide. Interestingly enough it casts a shadow in the opposite direction of the normal, used waterfall.

    There's also a splash of water, which I assume is mirrored horizontally and used for the old waterfalls' splashes. I left it unmirrored because I originally though it would have to do with the slide, and only now did I really think about it. =P
    I don't think so, I'm afraid. With the tiles in that archive I was able to build the following sprites:

    [​IMG]

    [​IMG]

    These are the bridge and a top of a plateau. However, these don't seem to be the graphics actually used for these structures -- there's a few necessary tiles missing from this file, such as the ones from the bottom of the bridge (which don't have their sharp corners cut off) and another tile that prevents you from being able to mount all the plateaus in the level (the tiles provided only allow you to assemble the top of a floating platform, which I've shown here, but doing so leaves a tile unused)... what this is/was used for is beyond me.

    [​IMG]

    Yeah, I don't think I've seen that before. Those small drips of oil are part of the archive, but I was the one responsible into placing them in the image as they're seen.
    [​IMG]

    The unused ARZ door. It's actually only half there, but I mirrored it to be twice as tall because I already knew that's what it was supposed to be like.

    Just as JoseTB posted, but I think he got the palette wrong. I think these would be the right colors:

    [​IMG]

    [​IMG]

    This one shouldn't be news by now.

    [​IMG]

    The laser used by that alternate spinning platform object which spawns a vertical laser across the entire screen.

    [​IMG]

    Hey, look, it's good ol' Twiggy!
     
  17. SGR

    SGR

    Give me the gams. Member
  18. ICEknight

    ICEknight

    Researcher Researcher
    Wow... Are you guys sure those aren't in the earlier protos?

    They really might have planned to finish it... before the deadline was too soon to code and debug whatever the hell they intended to do.
     
  19. Tweaker

    Tweaker

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    I've said it once, and I'll say it again:

    The developers absolutely intended to finish Hidden Palace Zone.

    Time constraints kept this from happening. This should be obvious at this point, honestly...
     
  20. JoseTB

    JoseTB

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