Yeah, Neo Green Hill = Aquatic Ruin. I think that sparked the theory of time travel originally planned for Sonic 2. Who knows...
all this stuff about labryth is possibly true. does anybody want me to port ;abryth to s2 to proof that its real.
:wtf: If you are so good at this then where the hell have you been all this time? Somthings fishy hear.
ok I will put the green hill boss on hold. and I will do this with an ips patch. while I am doing this can somebody find the location of the green hill zone boss object code. its not in nemesis's guide.
ok I got it done except for the level size. I want the level to end here. I have debug on this pi so if anybody can help by telling me what the X position is in this pic I would be able to finish my hack for you guys. also there are minor solidity bugs. but most of the tiles work except that some have holes so when you get the ips enter it from the level select with debug on. it will be on the level select as an extra pointer so don't worry about overwriting an existing pointer. shoot cannot upload pic cause this forum has no attacthment thing eek simon please fix.
Or genocide city (neo green hill zone) can be the bad future of green hill, too, because the ancient ruins, etc...
Neo Green Hill =/= Aquatic Ruin Like Dust Hill and Deep/Mystic Cave, ARZ just took the place of NGHZ in the level select =P (NGHZ was supposed to be a seperate level...)
Sonic 2 was built from Sonic 1 but I think most of the levels from Sonic 1 was removed before they started the new ones. They needed the new levels as fast a possible so Naka could program the new loops. The old levels would just take up space. The colors of Sonic shared with the levels in Sonic 1 were not possible in Sonic 2 because of Super Sonic and his way to be able to flash in yellow-whilte.