Now, in Unleashed's edition of the stage, during the Quick Step section at the end, where you'd try and knock the Egg Fighters into the Aerochasers, with the proper timing you could hit two Egg Fighters at once. However, in the Generations version of Rooftop Run, I haven't been able to do that yet. Is it merely impossible or is the timing just different? It doesn't really matter either way, I'm just curious.
The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.
#2521
Posted 12 February 2012 - 12:14 PM
Now, in Unleashed's edition of the stage, during the Quick Step section at the end, where you'd try and knock the Egg Fighters into the Aerochasers, with the proper timing you could hit two Egg Fighters at once. However, in the Generations version of Rooftop Run, I haven't been able to do that yet. Is it merely impossible or is the timing just different? It doesn't really matter either way, I'm just curious.
#2522
Posted 12 February 2012 - 12:23 PM
K2J, on 12 February 2012 - 05:37 AM, said:
http://www.youtube.c...5ZK0Ul1N—g#t=3s
#2523
Posted 12 February 2012 - 03:10 PM
Sik, on 12 February 2012 - 12:23 PM, said:
K2J, on 12 February 2012 - 05:37 AM, said:
http://www.youtube.c...5ZK0Ul1N—g#t=3s
That helicopter isn't just extra detail, it's another path to the shortcut. Only thing is you can grab onto it after the point where it normally drops you off if you're fast enough, as happens in that video.
#2524
Posted 17 February 2012 - 01:31 AM
This is a reference to a bit of the original game that's not seen in Generations unless you suck at the first section.
What is this poster supposed to be referencing? All the other posters/billboards in the level have some character's name in it or something.
And this has probably been mentioned already, but the on-screen controller in the PC version looks like it was manufactured by Robotnik Corp.
#2525
Posted 18 February 2012 - 11:08 AM
Second Screenshot: Perhaps someone with the PC version could get that texture separately so we could see it better? No clue who the humans on it are supposed to be.
Third Screenshot: That's pretty cool.
#2526
Posted 19 February 2012 - 02:10 PM
E102, on 02 August 2011 - 01:56 AM, said:
Cubik and Boss (GG) from Sonic 2 (8-bit).
Speaking of Sonic 2 (8-bit), I just thought I'd let you guys know that Green Hills Zone isn't the only track with similarities to Sonic CD music, although the connections aren't as obvious. They're more like comparing Sonic - You Can Do Anything to Mecha Green Hill Zone (which is also based off of Sonic - You Can Do Anything) instead of Green Hills Zone.
Listen very closely to these pairs; you might just notice something you've never heard before.
Sonic CD-----------Sonic 2 (8-bit)
-Palmtree Panic and Act Start
-Collision Chaos and Gimmick Mountain Zone
-Tidal Tempest and Crystal Egg Zone
-Quartz Quadrant and Aqua Lake Zone
-Wacky Workbench and Invincibility
-Stardust Speedway and Scrambled Egg Zone
-Metallic Madness and Sky High Zone
-Boss!! and Boss (GG)
-Zone Clear!! and Act Clear
-Game Over and Game Over
I'm sorry to drag stuff back from a number of pages back, but I'm just curious- am I RETARDED or do NONE of these songs actually sound similar? Seriously... I mean, ANYone can hear Green Hill and You Can Do Anything, but for christ's sake, I can't hear any explicit similarities between these...
#2527
Posted 19 February 2012 - 02:33 PM

Photograph of the CRT television I still play old consoles on. I'd finished the game and was about to turn off the Megadrive when I knocked the cartridge by accident. I know this is probably just some generic error message, but I've never considered the Megadrive II to be a 'real' Megadrive, so this gave me a giggle.
#2528
Posted 19 February 2012 - 02:44 PM
Eric Wright, on 19 February 2012 - 02:10 PM, said:
Only if we're both retarded, because I also can't really hear it. I think it's stretching to an epic degree. And what does it prove, anyway? Does anyone really think that the composers had some grand plan to build one soundtrack from another? If there are general compositional similarities, that makes sense, but a diagramatic 1:1 chart? What's next, ornithomancy?
#2529
Posted 19 February 2012 - 05:58 PM
Jayextee, on 19 February 2012 - 02:33 PM, said:
#2530
Posted 20 February 2012 - 09:01 AM
Mercury, on 19 February 2012 - 02:44 PM, said:
Eric Wright, on 19 February 2012 - 02:10 PM, said:
Only if we're both retarded, because I also can't really hear it. I think it's stretching to an epic degree. And what does it prove, anyway? Does anyone really think that the composers had some grand plan to build one soundtrack from another? If there are general compositional similarities, that makes sense, but a diagramatic 1:1 chart? What's next, ornithomancy?
I can hear similarities between Gimmick Mountain Zone and Collision Chaos. You might wanna give that one in particular another listen.
#2531
Posted 20 February 2012 - 07:00 PM
Mercury, on 19 February 2012 - 02:44 PM, said:
I didn't say they were exactly the same. I'm using :, not an =, and I'm also saying they're ~ (similar), not ≅ (congruent). This is also why I wrote what I did about adjusting to Mecha Green Hill's interpretation of Sonic - You Can Do Anything: you can't go in expecting it to be 100% the same.
Aside from directing you to this topic, which I have recently put more detailed information on how I compared these, I'll present here what I believe to be the most distinguishing proof of Sonic 2 (8-bit) and Sonic CD music association following Green Hills Zone.
Sky High vs. Metallic Madness
Here's a runner up.
Aqua Lake vs. Quartz Quadrant
#2532
Posted 24 February 2012 - 09:38 PM
Nice!
#2533
Posted 24 February 2012 - 09:48 PM
#2534
Posted 24 February 2012 - 09:51 PM
#2535
Posted 24 February 2012 - 09:59 PM
