Wouldn't releasing this much content be illegal? I mean, this game is still being sold, unlike the Genesis games. Not that I have any problem with you releasing anything; I'm just wondering.
Big difference. Wen a ROM hack is released, you're usually downloading a complete, playable game. This kind of modding requires your own copy of the game - the mods alone are useless, so there's no damage being done to sales.
So, well, I guess there isn't any way to dump the 3DS rom to get the songs . Because the rips we got have low bass compared to the aax files (compare the start of the end credits medley ripped by the earphone jack and the aax ending credits from the 360/PS3/PC).
Next Retro Project: Creating the 3DS dumping scene by dumping Sonic Generations 3DS to get the ripped songs. I have faith in you, guys.
^This, seriously! I know the 3DS is virtually unhackable and the flashcart scene hasn't broke the secret code to make 3DS flashcarts work yet but this shouldn't stop the rom dumpers.
:O? Hmmm Is it encrypted or something? Can't it be decrypted? I mean, playing a rom on the game is something different than extracting the contents from the rom.
Wouldn't past NDS tools work? or did Nintendo create some new format? Are any tools being worked on for 3DS extracting?
Alright guys, I got permission from the guy, so I hope you all are happy now. Here's the script. Have fun!
Try to get the models from the stages (SkySan so far), and get this error. I'm using Max2012 64-bit. Okay, it's with any .model. So I assume it may be a 2012, or they don't work with the PC version? Yea, it's not working at all. 2012 or 2011. Tried the demo files, same error. I sort of got it work by change the variable name "BoneData" to sometime else.
Finally got round to unpacking after my playthrough, a lot of leftovers from Sonic Unleashed I see, must've been made directly on top of the existing unleashed game. Is there a way to batch unpack arl/ar00 files? (SOrry for noobish question)
Well, you could try a batch script (.bat file) like this: Code (Text): for %%f in (*.ar0) do ( [nameoftool].exe %%f ) That's what I do whenever a commandline tool doesn't support "*.[extension]".
Oh yeah :/ I forgot there was an error with 2012 and 2011. I had someone fix that early on, but the fix got lost somewhere along the line while I was updating the script. I'll work on getting that fixed today and re-upload it. Sorry about that...
Generations Archive Editor can do that as of five minutes ago. Just use "Generations Archive Editor.exe" /u Archive.ar.00 [Folder] to extract to a folder or the current directory, and "Generations Archive Editor.exe" /p File1.xml File2.txt ... Archive.ar.00 to pack files into an archive.
I was the guy who fixed the max 2011 and 2012 issues earlier. sorry I haven't had any time to re-fix them with so much going on. Also I'm glad the scripts are finally public ! big cheer!~
Alright guys, so I fixed the script. Here's the updated script. It'll work with 2010 just fine, so it doesn't matter which ones you use. I will probably update this soon with the ability to have it apply materials to the objects imported using their material files. Just have to figure out those material files then I'll be in business for importing with textures. Anywho, enjoy!