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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#46 User is offline Azookara 

Posted 25 June 2011 - 11:22 AM

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QUOTE (Tanks @ Jun 25 2011, 11:01 AM)
QUOTE (Lanzer @ Jun 25 2011, 07:10 AM)
QUOTE (Runner @ Jun 25 2011, 07:07 AM)
Has anyone found any clue for classic versions from another characters like Tails, Knuckles, Eggman. Or only Sonic will have a classic version?


Not only that, but was City Escape's music in there or removed?

I'm guessing it was removed since I can't find it in any of the music packs around here.

Settling this right fucking now.

There are NO. I mean NO City Escape resources in the unpacked demo. No songs. No textures. No models. None. Only brief mentions in the debug code like the rest of the levels, but that's it. Please. For the love of all that is holy STOP ASKING ABOUT CITY ESCAPE. IT'S NOT IN THERE.

Quoting for truth. People (me included) were given misinformation that there was remains of CE within the demo. I suppose the debug code could've made them think there was remains within the demo.

If there is the tiny chance that CE in the demo, then it must be well-hidden, that's for sure. Pretty dang sure its not though.

#47 User is offline Andrew75 

Posted 25 June 2011 - 01:12 PM

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QUOTE (Andrew75 @ Jun 24 2011, 01:42 PM)
QUOTE (ultima espio @ Jun 24 2011, 01:04 PM)
Well, tried the model importer. Doesn't work :/

Think you could PM me that real quick? I'd like to take a look at it .

Success I got it to work !
Will be doing a Bulk level conversion of all 3D models in the game.
(perhaps we art guys can team up to do this)


UVs are intact! Textures links however are not,
so textures would need to be manually applied to the models. this in itself would take quite awhile.
Also bones are not importing correctly for characters.

(We will get everything out to the community, normally model rippers are stingy and never like to share,
I just don't see a reason for the hording thats been done in the past on other sonic games, After all it does benefit the fan gaming community)


Edit: since the subjects been brought up , but deleted by a mod, I will not be following threw with releasing any models, sorry guys.

This post has been edited by Andrew75: 25 June 2011 - 11:08 PM

#48 User is offline Scarred Sun 

Posted 25 June 2011 - 03:11 PM

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Hey, keep the dick-waving to a minimum. Thanks.

#49 User is offline Azu 

Posted 25 June 2011 - 03:16 PM

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Would it be possible to post a link or some to the import script?

#50 User is offline Tiberious 

Posted 25 June 2011 - 10:15 PM

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QUOTE (Andrew75 @ Jun 25 2011, 02:12 PM)
QUOTE (Andrew75 @ Jun 24 2011, 01:42 PM)
QUOTE (ultima espio @ Jun 24 2011, 01:04 PM)
Well, tried the model importer. Doesn't work :/

Think you could PM me that real quick? I'd like to take a look at it .

Success I got it to work !
Will be doing a Bulk level conversion of all 3D models in the game.
(perhaps we art guys can team up to do this)


UVs are intact! Textures links however are not,
so textures would need to be manually applied to the models. this in itself would take quite awhile.
Also bones are not importing correctly for characters.

(We will get everything out to the community, normally model rippers are stingy and never like to share,
I just don't see a reason for the hording thats been done in the past on other sonic games, After all it does benefit the fan gaming community)

Edit: since the subjects been brought up , but deleted by a mod, I will not be following threw with releasing any models, sorry guys.

(bolding mine)

What? Boo! Hiss! argh.gif


Edit: Also, since you guys are defending this, any credibility in bashing that prototypes forum and their hoarding tendencies is completely shot.
This post has been edited by Tiberious: 25 June 2011 - 10:53 PM

#51 User is offline Rika Chou 

Posted 25 June 2011 - 10:57 PM

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This game isn't released yet, I'm sure that there are very good reasons. Sega has been good to us, we do not want to mess that up.

#52 User is offline True Dude 

Posted 25 June 2011 - 11:04 PM

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Really wish that at least the Classic model was released. I want someone to start porting it into other Sonic games like the Adventures, Heroes, Unleashed etc. as well as other games Sonic appeared in like Brawl. Though I'm sure they'd have to tone how detailed the model is down for a lot of them.

#53 User is offline Aquaslash 

Posted 25 June 2011 - 11:09 PM

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Meh, give it time folks. If anything, we'll have every model from this game by the time the next one's announced.

Patience, grasshoppers, etc.

Also screw hoarders.

#54 User is offline Andrew75 

Posted 25 June 2011 - 11:12 PM

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QUOTE (Tiberious @ Jun 25 2011, 11:15 PM)
QUOTE (Andrew75 @ Jun 25 2011, 02:12 PM)
QUOTE (Andrew75 @ Jun 24 2011, 01:42 PM)
QUOTE (ultima espio @ Jun 24 2011, 01:04 PM)
Well, tried the model importer. Doesn't work :/

Think you could PM me that real quick? I'd like to take a look at it .

Success I got it to work !
Will be doing a Bulk level conversion of all 3D models in the game.
(perhaps we art guys can team up to do this)


UVs are intact! Textures links however are not,
so textures would need to be manually applied to the models. this in itself would take quite awhile.
Also bones are not importing correctly for characters.

(We will get everything out to the community, normally model rippers are stingy and never like to share,
I just don't see a reason for the hording thats been done in the past on other sonic games, After all it does benefit the fan gaming community)

Edit: since the subjects been brought up , but deleted by a mod, I will not be following threw with releasing any models, sorry guys.

(bolding mine)

What? Boo! Hiss! argh.gif


Edit: Also, since you guys are defending this, any credibility in bashing that prototypes forum and their hoarding tendencies is completely shot.


Oh crud , I didn't say what subject was brought up, hahah ( was in a hurry when I wrote that, had to leave the house for a few hours)
it was the subject on why I shouldn't release the models. ( it just isn't my script to do as I please since I didn't make it.)
and I agree to that 100%



#55 User is offline Tiberious 

Posted 26 June 2011 - 09:18 PM

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QUOTE (Andrew75 @ Jun 26 2011, 12:12 AM)
Oh crud , I didn't say what subject was brought up, hahah ( was in a hurry when I wrote that, had to leave the house for a few hours)
it was the subject on why I shouldn't release the models. ( it just isn't my script to do as I please since I didn't make it.)
and I agree to that 100%


Yes, I got that much from the posts I'd read. That's why I said what I did in the edit. I don't like hypocrisy in any form, and try to avoid it myself as much as possible.

Since this is the site that claims to detest hoarding when it comes to prototypes, why defend it with mesh assets?

#56 User is offline Sik 

Posted 26 June 2011 - 09:31 PM

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Stupid question: is the friction value when Sonic is rolling stored in the XML files? If so, maybe classic Sonic can be made to take more momentum by reducing the friction. Similar deal with classic Sonic jumps being too heavy, if gravity is part of the XML file it can be tweaked.

#57 User is offline Andrew75 

Posted 26 June 2011 - 10:27 PM

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QUOTE (Tiberious @ Jun 26 2011, 09:18 PM)
QUOTE (Andrew75 @ Jun 26 2011, 12:12 AM)
Oh crud , I didn't say what subject was brought up, hahah ( was in a hurry when I wrote that, had to leave the house for a few hours)
it was the subject on why I shouldn't release the models. ( it just isn't my script to do as I please since I didn't make it.)
and I agree to that 100%


Yes, I got that much from the posts I'd read. That's why I said what I did in the edit. I don't like hypocrisy in any form, and try to avoid it myself as much as possible.

Since this is the site that claims to detest hoarding when it comes to prototypes, why defend it with mesh assets?

if I release the models it'd piss so many people off, and if I don't,Than perhaps the same will happen :P
v.png

#58 User is offline Tiberious 

Posted 27 June 2011 - 01:25 AM

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That wasn't directed at you. You were all set to release 'em en masse.

No, my claims of hypocrisy are leveled at those that worked to stop you from doing what you intended.

#59 User is offline Andrew75 

Posted 27 June 2011 - 01:48 AM

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I have a feeling they will be released in the end. emot-ssh.gif .

#60 User is offline Ritz 

Posted 27 June 2011 - 07:19 AM

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QUOTE (Andrew75 @ Jun 26 2011, 07:27 PM)
if I release the models it'd piss so many people off

One, by my count.

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