Haha, this thread really brings back memories! But I can't really add much, I'm sad to say- my memories are even shakier than that, and I haven't...
So, I was recently looking into the 1989 Genesis game, Phantasy Star II. Sure enough, this game uses Nemesis graphics compression for the area...
It's a very nice looking level, but not very dark... :P Where is the music for the level from?
When I first joined here, the test was a math problem and had nothing to do with Sonic research. I think it was a good move on the staff's part to...
I would support such a move, it works well on Acmlm's Board. (Well, actually many people ignore it, but that's inevitable with n00bs) Clearly,...
I do hack... Well, I did when I was on a computer capable of hacking, anyway. (The one I'm stuck with now is too unstable and slow)
From what I see, the game looks like it will be rather linear- not a good sign, I would say.
I must say, those are some amazing graphics! Interesting muisc, tweaker... I think it fits better than the music that you're using now.
Hm, the more advanced test was harder than I expected. (Though it didn't help that I somehow missed a question the first time around) I suppose...
I once ported Marble Zone to Sonic 2 and rewrote the collision from scratch, it was a lot of work and there wasn't an analouge for everything...
One idea I've had, but have never had time to implement, was a 16-bit version of Sonic Adventure 2's level system. Some stages would be...
SMB2's subspace music is the main theme from SMB1... No real level changes as far as I know, though, and even if there were, we'd have them in DDP...
Doki Doki Panic does have several major different music changes- IIRC, the SubSpace and Invincibility are completely different, and other tracks...
I use an old trial version of Paint Shop Pro 4- it doesn't have all the features of the newer versions, but it accepts PNG and doesn't expire...
It is my personal thought, on the subject of GHZ, is that they planned to bring it back, but later scrapped that idea and replaced it with ARZ,...
Hm... well, it looks alright generally, though too much reliance on Super Mario All Stars rips. On the world map, I'd add coastline to the water,...
I have to say, it does seem silly to have a contest where the winners can't be seen by the general public- I mean, if you don't want to release it...
It sounds rather like the Sega CDX...
Would it have been possible to simply grab the noted data from a pre-existing object, thus not knowing how to edit it but still creating an...
Playing through it, my main criticism is with the art, but I'll start with level design. For one thing, you have alot of objects in seemingly...
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