http://www.sendspace.com/file/bxu6uz cpk.bb will take 11 hours to upload, so here are ARs and ARLs. http://www.sendspace.com/file/bxu6uz
I tried myself, and I'm nearly positive it made no difference. Didn't expect it to, so it's still cool.
Woot. Now that's real geometry this time. I'm gonna generate some white GIA so it doesn't show up as completely black.
Same things in bb.cpk http://www.filefactory.com/file/c45aa2c/n/bb_part1_rar http://www.filefactory.com/file/c45f84b/n/bb_part2_rar And a couple of videos, if they're needed http://www.youtube.com/watch?v=Q7q6iF3GeE8 http://www.youtube.com/watch?v=COKTyXEKrRk
So we're getting closer to original stages and non-Hedgehog Engine ports now, it seems! I can't believe how far you guys have come! It almost makes me want to go out and buy the PC version just for this (if it worked on my laptop)
EDIT: I've been at this for like a week, so believe me when I say that thing took way more work than I thought it would(the editor itself I mean). But I do like how simple it is for me to import anything I want as my final result.
Lol, Bob-Omb Battlefield. Seriously, this is absolutely amazing! I never thought I'd see the day where you could put custom geometry into one of these modern Sonic games. I can't wait to see everything that can come from this! I'm sure there are several people here who have clever ideas as to levels they'd like to make with the Unleashed/Colors/Generations gameplay style in mind. Like TheKazeblade, I'm interested to see how non-linear stages play.
Why isn't DarioFF a tech member yet?! hes definately earning his right to be one. So yeah this editor I seriously can't wait for its release. everything I thought I knew about Generations will change once its out. Keep being awesome Dario!
Dario...have my babies. But seriously, Dario for tech member. It's incredible how much progress you've made in such a short amount of time.
Watching that video makes me think one damn thing. Current Sonic gameplay mechanics can work just fine in a free roam setting.
Yeah, if scripting gets reverse-engineered then the engine's our oyster. I'm keen. Oh yeah, and Dario for tech member.
Incredible work Dario! It will be nice to play in some fan created/ported levels. Port San Andreas :specialed:
Now that's some epic stuff there. More N64 stages expected :P! Low poly ftw. Again, Dario for Techy :v: