Which is fucking stupid, because there are glaring errors with it. If OSM's sprite is to be used in any form, it should be with synchronizer's edits. As it is, it's a gigantic pile of disproportionate dung. It's not good.
<!--quoteo(post=272431:date=Jan 25 2009, 10:08 PM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ Jan 25 2009, 10:08 PM) [/quote] I see only one problem with this animation.. every movement is smooth, and then Sonic's foot instantly rises and falls in 2 frames. I'd say one or more inbetween frames are needed here.
<!--quoteo(post=272447:date=Jan 25 2009, 02:20 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Jan 25 2009, 02:20 PM) [/quote] I see only one problem with this animation.. every movement is smooth, and then Sonic's foot instantly rises and falls in 2 frames. I'd say one or more inbetween frames are needed here. [/quote] Working on it. Also, Tweaker and Fifth, you're in the minority. Your suggestions are noted but we're sticking to the superior OSM sprite. That's final.
By the way Tweaker, that is not my sprite edit. I just brought it from a few pages back. I DO think that it should be used as a reference to improve the other sprite though.
I think that's completely fine. If the higher ups feel my sprite is in need of sprucing up, then hop to it and show me what you can do instead of calling my work dung, eh Tweaky pie? Actions speak louder then words.
<!--quoteo(post=272434:date=Jan 25 2009, 05:09 PM:name=fifthelephant)--><div class='quotetop'>QUOTE (fifthelephant @ Jan 25 2009, 05:09 PM) [/quote] I find it funny how you're complaining about imperfections and errors comparing OSM's sprite to ...that. It's riddled with anti aliasing errors and light source issues. Not to mention the pillow shading on his stomach. OSM's sprite is both technically and artistically superior.
<!--quoteo(post=272449:date=Jan 25 2009, 10:21 PM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ Jan 25 2009, 10:21 PM) I have pointed out all the errors, the animation work was good but it should have been of the original not the edit.
<!--quoteo(post=272456:date=Jan 25 2009, 05:32 PM:name=fifthelephant)--><div class='quotetop'>QUOTE (fifthelephant @ Jan 25 2009, 05:32 PM) I have pointed out all the errors, the animation work was good but it should have been of the original not the edit. [/quote] 1. Quills- Ok then just stretch them out a bit. 2. Hands- Fair enough. 3. Black- Would look ugly as shit without. 4. Assface- What. 5. Stomach- Jesus Christ go look at a piece of Classic Sonic artwork. Sonic is clearly rounder then his tall lanky counterpart today. The body is completely fine. 6. Shines- I can agree with this somewhat, but without them it looks too flat. Still waiting on your sprite Tweaker, put up or shut up. I'm not letting that slide after calling my own work dung without any decent critique like fifthelephant was able to present to me.
What is the point of him editing your sprite when he thinks the one at the top of this page is the best? (I personally think the one at the top looks like sonic 2's sprite with more shading and sonic 3's pallette). *sigh* it's an endless argument, everyone has their own idea of the perfect sonic. Some think sonic 1, some think sonic 2, and some think sonic 3. Personally I think chimpo's is a fantastic blend of sonic 2, the new style sonic and some of the sonic jam artwork (my personal favourite art, followed by sonic cd). I'm surprised chimpo is no longer siding with his original sprite. I will continue doing level art probably but with the current sonic sprite choice I will back away from the character art entirely.
I don't have to be a pixel artist to critique what I think is wrong with your work—to assume so would be a logical fallacy. Speaking from a designer's perspective—and not necessarily an artist—there are fundamental flaws with your portrayal of Sonic the Hedgehog as a character. I stick to that statement. To be honest, the biggest problem I see with this—and what would probably fix things up—are the spikes. The way the spikes and head are arranged make it seem like Sonic's head is constantly slanted downwards, as if he's looking towards the ground. This is wrong from both a characterization and aesthetic perspective—Sonic is known to be looking forward firmly with a confident sort of look going on, whereas here the spikes detract from the position of Sonic's head as a whole. It doesn't look right. I should note that I'm referring solely to the idle pose here—I don't see any problem with the waiting animation. Go fuck yourself, champ. Read what I just said—I don't have to be an artist to notice flaws in your work. I can recognize issues in the sprite without necessarily having the ability to fix it. My pixel art ability isn't as advanced as some of the others here, or I would be creating my own version of the sprite. That doesn't detract from what flaws are present in your work, however. You're not getting around that.
Fixed the quills, improved the shoes, and the shading. Oh hai Tweaky. Yea, ok, your post is bullshit. I'm just going to ignore you unless you can ACTUALLY present to me what I did wrong. Keep using all those fancy words of yours and intelligence, but you still haven't put anything up besides agreeing with what one person said and calling my work dung. You're not getting around that either.
<!--quoteo(post=272463:date=Jan 25 2009, 05:51 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Jan 25 2009, 05:51 PM) Like this? :P *hit* Sonic's spikes are just fine the length that they are.[/quote] I lol'd so hard. Good job sir.
<!--quoteo(post=272462:date=Jan 25 2009, 05:49 PM:name=OSM)--><div class='quotetop'>QUOTE (OSM @ Jan 25 2009, 05:49 PM) Like this? :P *hit* Sonic's spikes are just fine the length that they are.[/quote] That's a gross overexaggeration of what I mean, and you know it. You can't try and invalidate a point through means of extremity—it doesn't work.
<!--quoteo(post=272466:date=Jan 25 2009, 10:54 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Jan 25 2009, 10:54 PM) Like this? :P *hit* Sonic's spikes are just fine the length that they are.[/quote] That's a gross overexaggeration of what I mean, and you know it. You can't try and invalidate a point through means of extremity—it doesn't work. [/quote] I know, it was a joke. For the proportions given on the current sprite, the spikes fit it just right. Anything bigger would just make it look off. As for "you can't try and invalidate a point through means of extremity", yes you can, because I didn't exactly extend it by much there. Remember, we're talking about pixels here, not metres.
<!--quoteo(post=272462:date=Jan 25 2009, 05:49 PM:name=OSM)--><div class='quotetop'>QUOTE (OSM @ Jan 25 2009, 05:49 PM) Fixed the quills, improved the shoes, and the shading.[/quote] Pay attention to this one guys, critique it please.
Middle spike is off. It needs to curve down at least a little bit. It feels out of place when the other two noticeably do.
<!--quoteo(post=272468:date=Jan 25 2009, 10:58 PM:name=OSM)--><div class='quotetop'>QUOTE (OSM @ Jan 25 2009, 10:58 PM) Fixed the quills, improved the shoes, and the shading.[/quote] Pay attention to this one guys, critique it please. [/quote] What about something like.. ..? Extended the spikes a tiny bit, and messed with the shading a little around the head too.