kazz's Recent Activity
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kazz liked Zephyr's post in the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
I personally don't find it a problem that there's more air time, but if there's going to be more air time, it'd definitely be good if...
May 7, 2024 at 6:27 PM -
kazz replied to the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
Utopia and Green Hill Paradise both stick you in singular, circular skatepark environments that don't even have end goals. Of course...
May 7, 2024 at 6:10 PM -
kazz rated Kilo's post Informative in the thread Everything That I Know About Sonic the Hedgehog's Source Code.
Minor thing I wanted to bring up, which goes without saying for those of us that are into compsci, however this is for those not so...
May 7, 2024 at 5:11 PM -
kazz replied to the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
There's already a line of rings on the bridge in-game. That area is kinda boring and flat along with the rest of Greenflower Act 1 but...
May 7, 2024 at 4:01 PM -
kazz liked Palas's post in the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
These examples perfectly illustrate @Zephyr's point while also countering it in a way. It's easier to cross the bridge, but just about...
May 7, 2024 at 3:39 PM -
kazz liked Zephyr's post in the thread Unpopular Sonic Opinions.
Discovering that I could do it was also fun. It took a very particular sort of execution, pressing the A button at the right time,...
May 7, 2024 at 3:37 PM -
kazz liked Zephyr's post in the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
Put a little treat on the bridge, to give the player incentive to cross it the old fashioned way. That's also how I'd address the "but...
May 7, 2024 at 3:21 PM -
kazz replied to the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
Greenflower's level design is like 30 years old at this point and was bound by the slopeless Doom engine limitations of the time. Most...
May 7, 2024 at 2:37 PM -
kazz replied to the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
I said earlier that the floatiness some fangames have isn't an inherent problem, but also that it doesn't even apply to SRB2 which has...
May 7, 2024 at 3:48 AM -
kazz replied to the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
That's all well and good but SRB2 Sonic is still heavier than SA1 Sonic which was my point, if you're going to claim that SRB2 is too...
May 7, 2024 at 3:02 AM -
kazz replied to the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
What? SRB2's physics are based off the classics. Sonic's default jump height is like half of SA1's. I guess there's nothing to argue...
May 6, 2024 at 11:58 PM -
kazz replied to the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
It's odd that you think the Dreamcast games were a good translation to 3D if this is such an issue to you. [MEDIA] I know this isn't the...
May 6, 2024 at 11:39 PM -
kazz replied to the thread Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC.
It requires jumping off an upward slope while going fast, in some cases not even that like in the first S-tunnel in Green Hill. Badnik...
May 6, 2024 at 8:31 PM -
kazz replied to the thread Unpopular Sonic Opinions.
Tails being able to optionally skip what's mostly a hold-forward-to-win section of a level isn't a problem to me. His SA1 flight is...
May 5, 2024 at 5:11 PM -
kazz replied to the thread which sonic games are viable candidates for a multiplayer revival?.
The special moves can be pretty tedious and SA2/B's stupid B-button roulette kinda forces you to use them even if you don't want to....
May 4, 2024 at 4:00 AM