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The Sonic Genesis ports

Discussion in 'General Sonic Discussion' started by LOst, Oct 3, 2004.

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  1. Rika Chou

    Rika Chou

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    What about the extra code that was used for the spindash and spike bug fix in S1, would those be compatable in the genesis?
     
  2. LOst

    LOst

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    The spindash code must have been directly taken from the Sonic 2 source before the code was converted to SH-2. Still the Sonic 1 player has the jump while not spinning bug so only the spindash code was taken, nothing more.

    Here's what I can do. I need the code for the spindash from Sonic 2. I can put it into Sonic 1, and I can use the graphics from Sonic Jam's Sonic 1. I need to do the mappings with LOst Library, and I need to know how to change the dynamically uncompressed art to VRAM data so it will work correctly.
     
  3. Hivebrain

    Hivebrain

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    I've been thinking about putting the spindash in Sonic 1 Plus. I can do all the graphics and animation stuff easily, but I'm not quite sure how to do the coding part. I've got three choices:

    1. Port the code from Sonic 2
    2. Port it from Esrael's spindash hack (which isn't perfect)
    3. Port it from Sonic Jam

    To me, porting from Sonic Jam looks easiest. Tracking down the relevant code would take a few minutes. Converting from SH-2 to 68k might be a bit more difficult though.
     
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