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The "Sonic: Edge Of Darkness" Thread

Discussion in 'Fangaming Discussion' started by Delta Hedgehog, Jul 20, 2012.

  1. dsrb

    dsrb

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    See, combining what both the guys above said, I'd quite like that if it were only in certain parts of the level and probably differentiated from the foreground more. And make the rest of the background really cool so that the player is rewarded for getting to the higher sections or wherever ;)
     
  2. Jayextee

    Jayextee

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    Atro City
    I DONE MAKED GAMES.
    Echoing every complaint, plus that sheared floor is ugly as sin. I do apologise, but I don't see anything about that picture that appeals to me personally.
     
  3. Delta Hedgehog

    Delta Hedgehog

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    Thanks for the comments and critiques guys, and don't worry, I already made a much cleaner version of the level, however since I'm at work, I don't have the mockup. Wait maybe, 2 hours and I'll have something new.
     
  4. Delta Hedgehog

    Delta Hedgehog

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    I know I said two hours about... a day and a half ago, but here it is.
    [​IMG]
    I plan on having the clouds still look like storm clouds, but more blueish.
     
  5. Delta Hedgehog

    Delta Hedgehog

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    Going in a different direction with Corrupted Canyon. Plus here are two mockups I should've posted a while ago.
    CREDIT TO GAMERNERD ADVANCE FOR BACKGROUND PIECES. HELLPE FOR THE CACTUSES.
    [​IMG]
    [​IMG]
    [​IMG]
     
  6. I really don't like the forest graphics you're using. There's no real depth to them, and there's no general direction that the light is coming from. I mean, both of your other two pictures show the light source coming from above. Now look at the forest and tell me exactly where the sun is supposed to be located in order to cast those particular shadows.
     
  7. dsrb

    dsrb

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    Yeah, it's like the level is meant to be dark, but it has too much contrast to be believable; in other words, the brightest bits don't seem physically possible. The way it looks now, there'd have to be a firefly infestation or something. :P

    Moreover, the actual surface and your patchworked wall graphics are too similar. As well as looking a bit too much like a blatant copy/paste/tile, it doesn't provide a clear indication of where the real platforms are. Don't get me wrong: I think I see what you're going for, and it's not inherently a bad idea, but I think it needs a to be implemented in a different way.

    As for the others, though: The FBZ-esque level has definitely improved, and a more detailed background would definitely help, too – IMHO, blue clouds are a good idea as they would add some visual interest between the pipes and all that, but I'd have to see a picture to know whether I'm guessing correctly! And the lava level is looking good (crystals shiny shiny), although I've never been a big fan of that particular style of lava.

    Again, I'm not an artist, so please don't outright scrap anything based on something I say without corroboration ;)
     
  8. Myriad

    Myriad

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    I'm lovin' the first and third pics there, they're bloody brilliant, but the second one isn't too good to be honest. As Kharen said, it's got no depth, and they look terribly cut-off. I love the rest of the graphics there, but the ground sticks out like a sore thumb.
     
  9. Delta Hedgehog

    Delta Hedgehog

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    It's been a little bit since I've posted. I'm going back to my original TTZ plan, rather than the logs. Plus now most acts will have two backgrounds. Zones that wont include:
    • Towering Treetops
    • Supernova Satellite
    • Levitated Leviathan
    Here's just one example of a zone that will have multiple backgrounds for each zone. Now, acts One and Two share the "Ocean's Edge" background, then acts Three And Four will share Emerald Island.
    [​IMG]
     
  10. Delta Hedgehog

    Delta Hedgehog

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    DP, new screenshots. A demo is VERY close people.
    [​IMG]
    [​IMG]
     
  11. dsrb

    dsrb

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    I meant to post before saying I'm liking this:
    Have you updated your sprite set? That second one looks better than other running ones from before, anyhow.
     
  12. Delta Hedgehog

    Delta Hedgehog

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    Thanks for the comment, and most of the graphics have been updated.
    Enemy Progress for the demo - 50%
    The Buzzgunner
    [​IMG]
    The Chopper Mk. II
    [​IMG]
    The Motospike
    NO PICTURE AVAILABLE
    The Caterkiller V0.5
    NO PICTURE AVAILABLE
     
  13. dsrb

    dsrb

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    Badass.

    But what are you doing? If you tell us about their upgraded AI, we might be able to avoid it! You're supposed to keep it a secret and watch everyone get their asses handed to them. ;)
     
  14. Delta Hedgehog

    Delta Hedgehog

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    SHIT! Didn't think of that. Thanks.
     
  15. Mike Arcade

    Mike Arcade

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    The game is looking BEAUTIFUL, keep at it man. Also I love the transition between Ocean's Edge and Emerald Island, reminds me of Chaotix's transition in every act, any insperation from that?
     
  16. Delta Hedgehog

    Delta Hedgehog

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    Thanks for all of your comment. We really appreciate it. We took a short break over Labor Day weekend and game work will resume soon. Not quite sure when, but sometime this week.

    EDIT: I accidentally didn't acknowledge Mike Arcade's comment. I actually got the idea from the old canned Sonic Retro community game.
     
  17. Mike Arcade

    Mike Arcade

    Free Scriber of Mobius Member
    It's alright man.

    Ahh, that project...that one looked good, but hey that's the way of the fangame. *shrugs*
    Glad to hear about a demo coming out, I'm looking forward to it.
     
  18. Delta Hedgehog

    Delta Hedgehog

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    Thanks. Andrew AKA SuperBliz is currently constructing the trailer for the game demo, and should be released for public viewing soon enough. I'm sorry about not having any sort of date, but when it comes to fangaming, everything is just "soon."
     
  19. Delta Hedgehog

    Delta Hedgehog

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    Hey guys. Just wanted to blow the cobwebs off the thread and tell you guys that the construction of the game has come to a halt due to school issues with me and SuperBliz alike. Once we get everything straightened out and such, building of the game will resume later this year. I do apologize for the inconvenience and we will continue to work on the demo soon.
     
  20. Mr Lange

    Mr Lange

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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    I know I'm going to enjoy this game but I may have to murder you if you leave the default graphics from the Game Maker engine. If I want to collect onion rings I'll play Sonic XL.