don't click here

SonicGDK 1.30.000

Discussion in 'Fangaming Discussion' started by Xaklse, Feb 10, 2010.

  1. Aerosol

    Aerosol

    Not here. Moderator
    11,221
    649
    93
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    I have the Unleashed models, but I don't have it with animations. PM or IM me if you want it Streak.
     
  2. Azu

    Azu

    I must be stupid. Member
    Yep. Like I said in AIM, lovely screenshots. The last lone looks like a wallpaper.=P

    I'm also working on something as well.

    Green Grove
    Not sure about how I'm going to model it. Would you prefer the checker style or something similar to the level?
    I'm thinking a mixture of mesh and terrain. Or maybe a forest style.

    Rusty Ruins
    If I do thus, this will be modeling using modular pieces.
     
  3. BlazeHedgehog

    BlazeHedgehog

    A "Community Enigma"? Oldbie
    1,472
    18
    18
  4. Azu

    Azu

    I must be stupid. Member
  5. StreakThunderstorm

    StreakThunderstorm

    Member
    216
    0
    0
    Mecha Madness
    The unleashed model is unusable without bones. When exporting to OBJ, it loses everything.
     
  6. The Taxman

    The Taxman

    Tech Member
    673
    8
    0
    Retro Engine & Related Projects
    I know the Sonic Generations classic model is what everyone wants, but I'd be happy to donate a classic style model I made.

    [​IMG]

    It just needs to be rigged and textured.
     
  7. Aerosol

    Aerosol

    Not here. Moderator
    11,221
    649
    93
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Then export to psk. Isn't that what the unreal engine uses anyway? Maybe I'm missing something.
     
  8. StreakThunderstorm

    StreakThunderstorm

    Member
    216
    0
    0
    Mecha Madness
    [​IMG]
    [​IMG]
    [​IMG]

    My attempts at trying to recreate Sonic Unleashed's lighting environment. Its very tough.
     
  9. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    I'm absolutely loving those Angel beams, very dynamic! Do you have any video capture software? I'd love to see that lighting and that Colors model in action.

    Also,

    Oh, yes, Rusty Ruins in fully rendered 3D please :)
     
  10. StreakThunderstorm

    StreakThunderstorm

    Member
    216
    0
    0
    Mecha Madness
    http://www.megaupload.com/?d=AR8EWCWZ

    Sonic Colors for Sonic GDK Alpha release. Most, if not all animations have been replaced. Supersonic has his own animations except for his hang anim. I'm open to anyone helping with this and am happily willing to share resources if need be to get this done nicely.
     
  11. Aerosol

    Aerosol

    Not here. Moderator
    11,221
    649
    93
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    I actually haven't gotten UDK to work with GDK yet. When I get around to it I'll post my results.
     
  12. BlazeHedgehog

    BlazeHedgehog

    A "Community Enigma"? Oldbie
    1,472
    18
    18
    Considering I don't have either of those files to overwrite... I'm guessing this isn't for the pre-compiled version? Because I have

    G:\SonicGDK5\UDKGame\Config
    G:\SonicGDK5\UDKGame\CookedPC
    G:\SonicGDK5\UDKGame\Localization
    G:\SonicGDK5\UDKGame\Logs
    G:\SonicGDK5\UDKGame\Movies
    G:\SonicGDK5\UDKGame\Splash

    But no G:\SonicGDK5\UDKGame\Content\
     
  13. Azu

    Azu

    I must be stupid. Member
    Rusty ruins would be easier. I can do either model a modular wall, or use textures on the BSP brush faces.
     
  14. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    My god. These god-rays look totally awesome. I kinda like how Sonic looks in a realistic-like enviroment actually :E It makes it feel very much 2006-like, and from a visual standpoint, 2006 was very much awesome in the art direction to me...Even if the game was trash :P
     
  15. StreakThunderstorm

    StreakThunderstorm

    Member
    216
    0
    0
    Mecha Madness
    You don't put this with the precompiled. You need to have the open version and the latest UDK installed. These folders are on the UDK side of things.
     
  16. Andrew75

    Andrew75

    Technical Artist Member
    2,033
    108
    43
    Project AXSX(Sonic Xtreme) + Misc Projects
    The important thing about these old 2006 AXSX test models is that there ground collision detection is pixel perfect accurate with the original green hill zone.
    porting is nearing completion.
    Hopefully this can be used as a tool to help fine-tune Sonic's physics for 2D gameplay.

    [​IMG]
    [​IMG]
    [​IMG]
     
  17. Looks rather decent for 16-bit sprites :v:
     
  18. Azu

    Azu

    I must be stupid. Member
    How does the Splines works? Sonic always exits out facing towards the pink arrow. Is there a way to rotate that pink arrow?
    [​IMG]

    Link this picture, Sonic would always follow the blue line. Instead of heading straight out. I think it might be the controls. I'm always hold "W" when going through the spline. Somethings when I hold "D" he makes it out the spline path with out making that sharp 90° turn.
     
  19. StreakThunderstorm

    StreakThunderstorm

    Member
    216
    0
    0
    Mecha Madness
    [​IMG]
    [​IMG]
    Improved Sonic Unleashed style specular lighting
     
  20. Candescence

    Candescence

    Member
    2,023
    21
    18
    Sydney, Australia
    3D Indie Stuff
    I've been trying to rig a Rainbow Dash model for the GDK, but I've discovered that I don't seem to be particularly good at rigging and skinning, even with CAT, which is kinda embarrassing. But at least I've managed to get an actual skeletal mesh into GDK.

    [​IMG]

    UDK just got about 20% cooler.

    Edit: Source for the original model.

    Edit2: Got a basic CAT-made walk cycle going in UDK, too! Baby steps.