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Sonic Generations Megathread

Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 8, 2011.

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  1. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    I wouldn't recommend it, at least without checking your bank's policies first.
     
  2. RGX

    RGX

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    Ok, now that the demo has been released. Just 2 things left to check out...

    1. Sonic the Scribblehog. (I don't have iPhone/iPad so I can't necessarily try this ap..)
    2. What Sonic content will be available for Nintendo 3DS eShop.

    Also if SEGA or Sonic Team is generous, we may hear some new info about the game today, or maybe something different.
     
  3. Cooljerk

    Cooljerk

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    PimpUigi, you have a 1-month Xbox Live code waiting for you in your inbox.
     
  4. Nora Kisaragi

    Nora Kisaragi

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    Okay guys. I discovered something interesting.

    If you set your date to anytime before the demo starts, the thing that says "Trial version in 20 days" now says "Play the demo!", and you'll play.

    Perhaps if you set your date to a certain date and start the demo you'll be Modern Sonic? Not sure, Sonic 06's JP release date didn't do anything. I'm not gonna experiment further until someone dumps the demo and confirms theres another level hidden in there.

    edit: Can a ps3 owner confirm if the demo works if you aren't connected to the internet?
     
  5. SaviourDCX

    SaviourDCX

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    I'll try and get the demo for my CFW PS3 because I'll be able to dig around the files and see if there's anything obvious.
     
  6. Cooljerk

    Cooljerk

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    just checked, it does

    BUUUUT the first time I played it I was connected to the net.
     
  7. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    I'll keep this brief:

    Sonic's a bit too weighty, takes a tad bit of getting used to. Overall physics are a lot better than Sonic 4's but not great.

    Spindash is laughably overpowered. I'm...okay with this. Yeah.

    Jumping isn't delayed normally, really, all of the iffy parts happen in certain sections, so I assume those'll be smoothed out.

    Other than that, it's tits. Can't wait to see more and how they'll improve on this.

    EDIT: Also 66 guests what the christ :psyduck:
     
  8. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    So it was ridiculously underpowered in Sonic 4 but it's overpowered in Generations? At least the latter is no where near as annoying as the former. >_> I'll play the demo later today when it's on PSN.
     
  9. Diablohead

    Diablohead

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    I like the demo a lot and I'm rather picky with this stuff, sonic has air momentum back, he can't run up walls as easy as in sonic 4, the music isn't changed much from the original tune but that is better then the forced sonic 4 shit.

    I dislike set bounce heights
    I dislike how some springs will force your horizon movement until you hit the peak height to stop you abusing the spring
    I dislike how you can run into the side of a classic spring and it will launch you
    I dlslike no pushing animation
    I dislike having a spindash hot button

    But the rest I love :)

    Also for those who can not play the demo right now, this is the GHZ tune: http://www.youtube.com/watch?v=3AcauxPojYc
     
  10. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    Think of it as a Modern Boost that you actually have to use your brain with.

    I think that sums it up.
     
  11. Jimmy Hedgehog

    Jimmy Hedgehog

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    Just played it. I want it now, I loved it. The jumps too a little getting used to but by a little way through it was fine. Also I like the way it speeds up the music for the shoes, feels like it adds a little to it. The music is beautiful, the stage is. So many branching pathways too! Got a terrible time though, so gonna play again some point XD
     
  12. Josh

    Josh

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    As for speedrunning, I've been able to hit 57 seconds twice now. Which is still a ways off from Chimpo's 51 seconds.

    That spin dash is CRAZY powerful, and is probably the biggest difference between this and the Genesis games. I think I'd actually prefer if they nerf it a fair bit, at LEAST make it so you have to stop and rev it to launch. I also don't like how when you DO rev it up, one button press won't get you anywhere. I'm used to being able to quick-rev a spin dash for short little bursts. Don't get me wrong, I don't hate the way it is now in the slightest. It just feels a lot like Sonic Adventure's spin dash, you know?

    Aside from that, well... I've done nothing but play the same level for the past hour and a half. There's a video of me, shortly before Christmas 1994, playing Sonic 3. I look at the camera and say in my adorable 6-year old voice, "I'm so happy!" That's what keeps coming to mind while I'm playing this. That's the feeling it's giving me.
     
  13. GeneHF

    GeneHF

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    I noticed one thing. On the lower paths, there's a steep grade that leads into some loop de loops about halfway through the stage. If you roll down that grade, Sonic slows down really quickly right on the first loop. This is true even if you start running, roll down the hill and hit the loop. He should have enough momentum to clear the loop, gain a bit of speed, clear the second one, then keep going.

    I wouldn't mind them trying to fix that up.
     
  14. Abiondarg

    Abiondarg

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    Man, you guys weren't kidding about the iffy rolling. It's virtually useless.

    The juiced-up spindash is pretty ridiculous as well. Wtf.
     
  15. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    You dislike having a completely optional gameplay element? Huh. Alrighty then. :v:


    Also yeah, a lot of the issues are just with the way Sonic interacts with level geometry, and doesn't seem like something they wouldn't fix before the final version.

    And you know that spiral section you saw in the trailer that looks totally scripted? It's not. You can actually stop and jump around on it. So that's neat.

    <semi-pointless nitpicking>I reeeally hate the corkscrew and how you can fall into a pit if you jump out. This sorta thing always rubbed me the wrong way in 3D Sonics. (Hell, even SA1 had the corkscrew in Speed Highway that you could jump out of and land on a lower area. Not insta kill.) Just having any sort of section where you're forced to do one thing and one thing only and you have no say in the matter. Yes I know it's only one thing out of the entire level but I just hope it's not a constant thing. Y'know?</semi pointless nitpicking>
     
  16. Played it a couple of times over now. Some thoughts:

    -Physics are odd but not horrible. Momentum is not kept after a forward jump if you don't hold down one of the direction buttons, for example. Sonic just stops dead.
    -Momentum is otherwise okay in regards to building speed, I found. A little iffy sometimes but nothing amazingly bad.
    -Enemy bouncing IS fixed height, and to me it seems that the level has been partly designed to rely on that, particularly when you come across sections which require you to bounce off an enemy to get to a spring.
    -Spindash is ridiculously overpowered. 2 revs puts it at full-speed so there's basically no point in revving it (but you probably will anyway, like I did).
    -The tunnels seem to be scripted and fire you through at full speed regardless of how fast you're going.
    -Rolling is a little weird and unresponsive sometimes, but it generally works alright. Sonic uncurls automatically at scripted sections of the level, which isn't really a big deal as you don't get attacked by enemies anyway.
    -I felt as if the game was holding my hand at some points, particularly with parts where Sonic's speed seems to change in order to get him onto a specific platform. I'm willing to forgive this though, as it IS the first level.


    Some weird quirks and annoying things, but overall it seems fairly decent. Some improvement regarding physics and general bugfixes would be desirable (I guess it'll see that inevitably though, we're still about 4 months from release), though.
     
  17. 87th

    87th

    FOX HOUNDER Member
    I don't like how it loops the intro to the GHZ music. It didn't in Sonic 1, and now it sounds awkward.
     
  18. Kaepora

    Kaepora

    Genesis Square Wave Member
    Thank youuuu! I've been looking for Green Hill Zone for a while. The music's great!
     
  19. Diablohead

    Diablohead

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    It's optional yes but people will use it for ultimate speed runs, you can already do a sonic adventure run with it plus the level in the demo already makes a huge blue X flash up aka telling you to spindash through the rock, you can roll through it but the game is telling you to press it, it's just something I don't like seeing.
     
  20. FlackoWeasel

    FlackoWeasel

    Blue cheese lover! Member

    Just ripped off the net cable, went out from game, put the game back on. Yes it works without the net cable.
     
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