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Sonic GDK Users?

Discussion in 'Fangaming Discussion' started by Andrew75, Nov 17, 2013.

Are you A Sonic GDK User?

  1. Im a user! (I have mental problems from it)

    24.0%
  2. About to use! (Maybe I should be careful)

    16.0%
  3. Used!... but no longer use! (Good for me)

    20.0%
  4. Umm.. What's Sonic GDK?!

    0 vote(s)
    0.0%
  5. I'm going MAD working on another game engine! ( Please end my life!)

    20.0%
  6. Sonic GDK gave My system HIV because its way tooooo slow! (OMFG my PC is dead!)

    4.0%
  7. Sonic GDK is tooo hard core for a noob like me.. ( Is that ok with the world?)

    20.0%
  8. Who cares! This poll sucks balls. (Go die in a corner or something!)

    4.0%
  9. Too Many Fucking Rings ! (I'm trying to use but I'm slow in the head! Need help using SGDK!)

    4.0%
  10. I'm A fucken UDK Pro! (Yes yess yess! oh God! Yessss! Err wait... Kind of pro)

    4.0%
Multiple votes are allowed.
  1. Covarr

    Covarr

    Sentient Cash Register Member
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    Trapped in my own thoughts.
    Two stageplays, a screenplay, and an album
    And this is why I'm not particularly interested in UE4 at this point. Sure, I have higher specs than that (GTX 660Ti), but a lot of people have older cards than that. My brother-in-law's got a GTS 250, which is still perfectly serviceable at low-mid settings in the vast majority of games. I get that older cards and chipsets can't be supported forever, but it does seem a little soon to be completely locking them out.
     
  2. StreakThunderstorm

    StreakThunderstorm

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    With technology rapidly advancing, you have to realize when your stuff has become obsolete. If you want games that look good and fit with the modern era of gaming, you'll have to upgrade. I don't think developers should hinder their initial design ideas to cater to those who can't run 'em. That's what consoles are for.
     
  3. Ell678

    Ell678

    Am I Annoying You? Member
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    Sonic Incursion
    If GDK or another Sonic codebase was made for UE4, it would be great. But lets face it - there aren't that many GDK projects, and I'm not aware of any that really push UE3 to it's limits. What we have available now is more than capable, and we don't even know when, or if, UE4 will be free to use.
     
  4. winterhell

    winterhell

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    Would you guys be fine if a 3D Sonic fan game was made that required as a minimum a $80 GPU from 2012? A game that would run fine even if your CPU was a pre-core 2 duo and you had only 1-2GB RAM ? All that on Windows XP and higher.
     
  5. Zetaneko

    Zetaneko

    Member
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    Brisbane, Australia
    Sonic: Ascension
    Just letting you know, Unreal Engine 4 starting from a few days ago has actually become publicly available. The only issue is that it is $19 a month just to license it! But things get tricky with Unreal Engine 4, a friend of mine purchased it and I had a go at it. When you buy a license they give you permission to access their GitHub page where you can download the Unreal Engine 4 Source Code. This is the editor by the way, except what makes it to be honest, completely unnecessary is that when you download it, you must also have Visual Studio 2013 just to compile the editor, basically making it into a .exe program. Another small issue as well, is that it comes with no content in it what-so-ever. So you'll have to model and make everything completely by scratch. And their is also no point on moving UDK projects to Unreal Engine 4 as UE4 doesn't support UnrealScript anymore, meaning that you would have to rescript your entire game, and I don't think you can use UDK packages within UE4 either. And in the end, some Unreal Engine 3 games are still pushing the limits of hardware. So don't bother with Unreal Engine 4 unless you have the time.
     
  6. Andrew75

    Andrew75

    Technical Artist Member
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    Project AXSX(Sonic Xtreme) + Misc Projects
    you don't need the source code , its optional, you can also cancel anytime and still keep the engine. ( you just wont get updates) read previous page in this thread. I've already bought the subscription plan, its the same price as having Netflix lol.
    Anyways digging around inside the engine, its got a lot of nice features, you get a way better Kismet type interface this time around, you can even create player pawns without coding.
     
  7. This, and the fact that very few people are using SGDK.
     
  8. Aerosol

    Aerosol

    Not here. Moderator
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Haha what? UE4 doesn't even support UnrealScript? Does it have a scripting language at all?

    edit: I answered my own question. C++ only. Marvelous.
     
  9. Andrew75

    Andrew75

    Technical Artist Member
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    Fuck unreal script and its limitations ! it cant even rotate a collision cylinder!
     
  10. Aerosol

    Aerosol

    Not here. Moderator
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Fuck C++ and it's complications!

    There are other engines out there that have both scripting capabilities and allow you to dig in with just C++ too. UE4 isn't going to be one of them. That's a shame.

    I don't really have a stake in this, because I don't even like UDK as it is and thought unrealscript was ugly as sin. But I can't exactly support a dev making their engine less accessible for people to use.
     
  11. BlazeHedgehog

    BlazeHedgehog

    A "Community Enigma"? Oldbie
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    I feel like game creation is a constant battle of accessibility vs. power

    UE4 will give you more power to do what you want, at the cost of being more difficult to use. I don't entirely blame them; I'm sure this is what professional game devs have had to do for years, it just now applies to everyone.
     
  12. Aerosol

    Aerosol

    Not here. Moderator
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    Sonic (?): Coming summer of 2055...?
    Maybe I'm wrong here, but professional devs have ALWAYS had access to the source code, haven't they? I don't understand why unrealscript had to to be removed in favor of an all C++ interface, when professional devs could already do that. By all means, make the C++ interface more streamlined and easier to use, but I don't know why that had to be at the expense of accessibility for everyone else.
     
  13. BlazeHedgehog

    BlazeHedgehog

    A "Community Enigma"? Oldbie
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    The decision probably came down to

    "Do we want to spend all this time developing/re-implementing Unreal script, or do we just let people input raw source code and the problem solves itself?"

    Like, I get you. It sucks. If MMF3 started asking for real code I'd probably riot in the streets, but long term, and on a broader scope, this is undoubtedly better.
     
  14. P3DR0

    P3DR0

    b0ss Member
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    SONIC INFINITY
    "professional devs" use Unreal Engine 3 for their games. GDK uses "UDK" which is basically a stripped down version of UE3. If you need a point of comparison UE3 is to UDK what MMF is to TGF.


    Also, to the other dudes asking for UE4:
    Xak already expressed his feelings about moving to UE4 and besides you guys can't even model last-gen resources or even edit SGDK properly as it is to better suit your game's needs, why the fuck do you need a next gen engine? To have more polys in your terrain tool? To build levels entirely of the assets that already comes with the engine?

    Not trying to be a cunt here, I'm not the greatest modeler and I barely know how to program myself, but fuck me, we had SGDK for almost 4 years already and I can count on my fingers the projects where people actually took their time to learn the engine or even tried to make something half-decent. In my opinion, if you can't barely work with UDK, why the fuck are you guys wanting to go UE4? Just to give Xak more trouble of making an engine that you can't use properly? Do you really think everything just got easier? No. Perhaps a thing or two, but in essence, it's the same shit with a bunch of cool new stuff that UE3 couldn't handle (and you guys probably won't be able to use in the first place because y'all just too busy using the terrain tool).


    tl;dr = Terrain Tool is gay and you should feel dirty for using it as much as you do.
     
  15. Aerosol

    Aerosol

    Not here. Moderator
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Oh, I know it's better in the long run. Doesn't mean I have to like it.

    It's just as you said. If MMF3 turned came around and started requiring raw code, I'd just write it off. Better as it might be for it, I can't support it. Raising the barrier of entry higher for amateurs to make games, however simple, is something I can't ever get fully behind. Other big-name engines out there take steps to make them easier to use. UE4 went in the opposite direction.

    @P3DR0: I don't even use SGDK. Or even UDK for that matter. I'm guessing the majority of that post wasn't directed at me then?
     
  16. Andrew75

    Andrew75

    Technical Artist Member
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    I don't have any issues with UDK except yes... I've already bumped into many lighting and shader limitations with UDK as I'm gearing up for my CD Remix project on route to getting a lot of the planned basic requirements out of the way.
    So far with the few days I've had with unreal 4, it does make things easier on the artist than UDK. Lots of workflow improvements have been implemented along with many fixed issues (issues seen in udk). transparency handling for 1. its also much easier to produce shaders in Unreal 4 that took a lot more work to put togeather in UDK, like custom lighting materials.
    You can even compile while working in the world editor, don't need to reboot udk each time.
    http://youtu.be/Q3AvZmZEPyc
     
  17. P3DR0

    P3DR0

    b0ss Member
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    SONIC INFINITY
    Lol, nope. Apologies, that's what happens when you try to write something when you're half-asleep. Already fixed it.
     
  18. StreakThunderstorm

    StreakThunderstorm

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    Now the question arises on the whole entry level thing. If game making was meant to be easy, even little kids could make them and it would flood the market with absolutely %^# tier games, effectively ruining gaming [Much like it is now]. If you want to get into something, you learn the skills you need to use what is provided. If you've been fangaming for 5+ years and you're still on entry level stuff... Maybe you're just doing it wrong? I feel like the natural progression is something like... Learn an entry level program and make something fun and light with it. If you get serious about it, you learn advanced techniques to pull your ideas off. If you become really serious about it, you realize your entry level program probably cant pull off the really advanced stuff you want to do with it so you move on to something a bit beefier. The something beefier requires you learn how to use it properly because it isn't an entry level thing. Most people aren't willing to learn the advanced things like coding in a real language but I don't think its fair to bitch and moan about a program for not catering to your unwillingness to learn. Effectively you're sitting on your self imposed plateau and you're complaining that things wont come down to your level.
     
  19. winterhell

    winterhell

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    I agree with StreakThunderstorm. I'm on the opposide side of the spectrum. Coding my own engine but cannot draw, and now I'm learning to draw. Cant get around it unless you have the bucks to pay someone to do it for you.