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Sonic ERaZor

Discussion in 'Engineering & Reverse Engineering' started by Selbi, Jan 17, 2010.

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  1. Selbi

    Selbi

    The Euphonic Mess Tech Member
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    Sonic ERaZor
    Yeah, that's a bug of the caterkiller I made. The only place it works properly is MZ1, which is totally strange, I know. Though I'd like to tell you the truth: I never planned to edit the caterkiller. It just happened randomly when I was adding some requalr coding of the homing attack.
     
  2. Selbi

    Selbi

    The Euphonic Mess Tech Member
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    Sonic ERaZor
    After another couple of months I tried hard to get a new release finished and here it is! I tried to get rid of some problems and added a lot of new random, totally crazy ideas, that just don't fit into the any game, to tell the truth.
    Of course I'd like to get some opinions on it. I especially want to hear how hard the hack is for you, and how much shit doesn't make any sense to you. =P

    There isn't really much to show off when it comes to screenshots, but you might wanna look at this:
    [​IMG]
    If you played the first version, you probably remember these. They're back, and in the waterfall area of the first level they still aren't destroyable (later on they are though). You will see why once you touch one. =P

    Oh, I also want to advise you, this is a DAMN hard hack. I want you to see everything you should see in the normal play, so if you fail at one level, you can always use the "Air Move on B" function. Or if you don't want that, you can use level select. The level order is:
    • GHZ 2 (Intro Level)
    • GHZ 1
    • GHZ 3
    • MZ 1 (for the hyper sonic like section you can also press A B C to skip it immediately, because it appears to be the hardest part of all.
    • LZ 2
    • FZ
    Don't ask why it's such a weird order, I had my reasons. :v:
    I'm also asking you to play Special Stage 1, even if that requires millions of save states.
    But other than that, nothing to tell you, so here's the download:

    DOWNLOAD

    Thanks a LOT to:
    - DalekSam
    - SOTI
    - Eduardo Knuckles
    For pretty much anything that has to do with music in here. For more credits, watch the ingame credits.
     
  3. amphobius

    amphobius

    not so gone, after all Member
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    Just blasted through it. LZ too is fun as well, + - as I know the trick is to avoid the rings! :P  

    Anyway, glad to see you put a use to the songs that I couldn't find a home for. Cossack 2 works especially in LZ2 since LZ2 is gimmicky, as were the levels Cossack 2 featured in!
     
  4. Mr. Mash

    Mr. Mash

    All fanbases are awful Member
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    oh god this is ridiculous. I did not survive the marble zone super puzzle thing.
     
  5. Selbi

    Selbi

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    Sonic ERaZor
    Which is why I implented the "Press ABC to skip that section". =P
     
  6. I've been following this hack for a while and I've got to say, it's INSANE in the best way possible. I love how you've done stuff that nobody's ever even thought of in this hack, and made it mostly bug-free to boot. What you did with Final Zone in particular in the most recent release was deliciously insane. I love your special stages as well, even if they break my brain.
     
  7. Animemaster

    Animemaster

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    Sonic 1 Revelation
    Copy/Paste from ssrg
     
  8. Amethyst

    Amethyst

    Member
    Loving the pit warps.

    :v:
     
  9. dsrb

    dsrb

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    I'll try this out, as even though it looks nuts, I think more ASM is quite needed in hacks, as I said in response to Hayate implementing the Sonic Advance ICZ boss in his hack. Crazy and unexpected stuff beats new palettes and music any day! Or at least I think it does; I'll post back later. :P
     
  10. Hayate

    Hayate

    Tech Member
    Holy fuck, this is the best Sonic hack I've ever played.

    Music is epic win. I see you put Shutdown in there =P even though I didn't hear it outside of the sound test, but that was awesome! No, all the tracks are awesome, but that one just gave me that sudden feeling of realization when I heard it.
    Level progression is, in general, definitely the best I've ever seen in a Sonic game. Yes, any Sonic game. Yes, that includes S3K. Could use some work on making it smoother between the acts, but I can tell you've done a lot with it already.
    Graphics/palette wise, I'm not sure what to say, it's an interesting style, I find it quite appealing for what this hack is supposed to be, though I can tell other people might not like it so much. The only real qualm I have here is the weird HUD, which could do with being laid out better.

    Gameplay wise... I savestated a fuckton. =P But that's not a bad thing , I suck at Sonic anyway. I REALLY loved the thing you had going on with Labyrinth Zone there, though, perhaps it would be a nice touch if + - the background scrolling reversed direction when you hit a checkpoint, to fit the travel direction   . I'm not sure what was up with the spikes though, some were instant death, others only cost me 10 rings. Maybe it's just that the Super-ish Sonic dies on contact with spikes? Also, the death animation is quite weird, and a lot of times, like when I was "fighting" the crabmeat boss as SS, I just pretty much bounced around the screen in the death animation for ages not having a clue what was going on, and all of a sudden he dies and I'm back to normal. =\
    Special Stages were a nice concept too. If I were more patient, I'd definitely play through them.

    If this doesn't win something in this year's hacking contest (don't you dare say you're not entering it =P ) then I won't know what to think!

    And I hope you'll continue with this and release another version with more levels and more bosses, that would be great.
     
  11. Selbi

    Selbi

    The Euphonic Mess Tech Member
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    To be honest, me too. I did the special stage for over a half year now and I still need save states, so don't worry 'bout that.

    Actually a nice idea, why not!

    Maybe I should some level summary splash screen for each act, so people know what's going on without needing to read through the topic. But because it's you, I'll tell you again (=P):
    I call this "Inhuman mode" or "Inhuman Sonic". It pretty much works like Hyper Sonic, with the only difference, you are invinicible against every-fucking-thing. Instead of just nothing happening, you fly up though. It's actually using the death system without really killing Sonic. In MZ however, you need to pay rings for being in that mode and the number reduces pretty fast when you are standing on the ground. Besides that, rather than being invinicible, spikes kill you immeadtly there.

    Heh, thanks and of course I will. =)
     
  12. Hayate

    Hayate

    Tech Member
    Anyone would need savestates in the SSes, I'm talking about normal gameplay. =P

    That said, now that I've played through, I think I would be okay without savestates everywhere apart from the MZ inhuman section and the final boss.

    If you do, make it optional, and default off! Having something like that would butcher the level progression. One of the best things about this hack IMO is the lack of results screens.

    Because it's me? o.o

    How about being crushed or falling in bottomless pits? :p

    Yeah, I noticed that the second time I got there. It's a nice feature.

    Maybe you should color the MZ spikes differently though to indicate the instant death. Also, why not have one of those respawn chambers in that section too?
     
  13. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    After beating the game, the special stages became their normal layout but still non-moving. [LINK] While I liked this rom hack for the most part, I hated zone 5. >_> Also, that took a fuckload of hits to kill Robotnik at the end. o_O

    Edit-

    Just FYI, I beat the final boss on my second attempt. I dunno why so many people felt it was hard.
     
  14. That's because he's only got the custom layouts up for the first few special stages, the rest are the normal Sonic 1 layout with the non-rotating system implemented.
     
  15. Something I just noticed... The boss music you used, it's a remix of the Chaos Angel Zone music from Sonic Advance 3, isn't it? Awesome, that's my favorite music from that game :D
     
  16. MarkeyJester

    MarkeyJester

    You smash your heart against the rocks Resident Jester
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    I am impressed, and I am disappointed, at the exact same time with this hack, there is a brilliant piece of work that is let down by the disappointed issues I feel are necessary to a hack/game.

    I see some brilliant programming skills used here, some of which have been produced with some excellent ideas and gimmicks, a lot of impressive cut-scenes that I never thought I'd see possibly used for a Sonic flatform game, such as being chased by an increasingly destructive buzzbomber where you'd suddenly end up being slung into the air and then into a large ring, ready to start the level. Some decent puzzels too such as the Labyrinth Zone level, where the bottom of the screen locks into a positional place based on where the position of sonic's landing is, there would appear to be some incredibly brilliant planning in the sight of puzzels, cut-scenes and bosses, some of the things I've never witnessed before.

    I am actually supprised why you are not part of the Tech Member family.

    Of course, one thing that keeps me from enjoying this hack which infact is more of a personal issue (Although it still can be taken into account). Where's the heart? Where's the style? Where's the direction? This is a very confusing hack, with no sense made possible, I'm aware that Sonic being an anthropomorphic hedgehog fighting an evil scientist in order to save a planet full of animals and chaos emeralds (with other addition amount of things) don't make sense in the first place, but this takes the royal cake. It lacks feeling, design and style, the levels don't look as if they're suppose to be anything. It feels unconfortable, pretty messy and unorganised. And that prevents me from enjoying it while playing. Although I'm aware that the hack is not really suppose to be anything, now would be a great time to give it a direction, transfer what you have into a valid... er, something. (as I don't know what it's suppose to be, I cannot recommend anything)

    And that will be my criticism for the day, the parts which may seem offending are just my personal opinions and not to be taken too seriously at all, keep up the good work on the programming and idea side of things though, they're brilliant.
     
  17. Selbi

    Selbi

    The Euphonic Mess Tech Member
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    Sonic ERaZor
    I totally get you. Actually, I was thinking about getting rid of some things to get into some direction for this hack. On the other side I was thinking about my only "goal" again, making this a totally random hack. I feel like I've gone a little too far with it though. :v:

    Anyway, I felt like doing a walkthrough for the new Labyrinth Zone, showing how to get through it. If you are still confused, just keep 2 things in mind:
    1: Rings show you the wrong way. Always take the path without rings.
    2: When you see a lonley 1up monitor in a room, you screwed up and need to kill yourself.

     
  18. Animemaster

    Animemaster

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    Ah! I forgot that this hack has double jump. *plays the hack again*
     
  19. Azookara

    Azookara

    come and see him Member
    I may ask, what is the invincibility music? I swear I've heard it before. Also, it seems to have an off drumbeat.
     
  20. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
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    Random question - why is there a starpost right before the end of act sign in the Labyrinth 2 level? =P
     
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