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Sonic Classic 2

Discussion in 'Fangaming Discussion' started by Hez, Jul 21, 2011.

  1. Blackout Basement Mode

    The screen blanks out every so often.

    Hold Right To Win

    Sonic automatically moves forward, with the player only given control of jumping/rolling. Sonic changes direction upon hitting a wall.
     
  2. SpaceyBat

    SpaceyBat

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    Freedom Planet 2
    Not sure if AI Tails is going to be a thing, but a "Don't Let Tails Die" escort mission would be a true challenge. :v:
     
  3. Jimmy Hedgehog

    Jimmy Hedgehog

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    Getting the motivation to continue old projects
    I remember those being a thing in "Sonic 3: The Challenges" or something, I forget the exact name, where you had to not let something happen to make Tails need to come back (him dying or falling too far behind).
     
  4. Make the entire stage underwater, and replace all of the monitors with either air bubbles, or monitors that act as a single-use air bubble.

    Set up the camera so that you have single-direction ratchet-scrolling like in the first Super Mario Bros. Or, you could set up an auto-scrolling version of the level. Incorporate bits of vertical auto-scrolling so the camera is zig-zagging, and make it like Castlevania, where the bottom of the screen is instant-death regardless of what's below.
     
  5. TheInvisibleSun

    TheInvisibleSun

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    The Water
    I like this idea.

    How about a vertical Mirror Mode, where you have to complete the level upside-down?
     
  6. Adamis

    Adamis

    Gimme waffles! Oldbie
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    Lammy and "Fafnir"
    "No rings" (either no rings in the level, or have the player forced not to collect rings, or give them a set score, example 100 000 points, and each time they grab a ring it removes points off the score, and the player loses a life if it reaches zero.)
     
  7. Hez

    Hez

    Oldbie
    Or maybe have a bar that depletes every time you move. This makes your every step count. Special rings may increase this counter?
     
  8. Adamis

    Adamis

    Gimme waffles! Oldbie
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    Lammy and "Fafnir"
    Sounds good too :)
     
  9. Hez

    Hez

    Oldbie
    I've been trying to keep mos of this under wraps, but since its nearing completion I need some options on art direction.

    Refit of the water level, thoughts?

    [​IMG]
     
  10. DarkVDee

    DarkVDee

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    Sonic DVD [CD2]
    Holy shit. I like this new direction you went to man. Loving it
     
  11. I like the shading going on the foreground tiles! That background looks awesome too! Looks quite nice so far.
     
  12. Rudie Radio Waves

    Rudie Radio Waves

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    Many a game.
    It's beautiful. Amazing. I want this. I will print this and hang it on the wall.
    No but seriously, holy shit. You did a great job.
     
  13. I looks like what appears to be a composite of Labyrinth, Tidal Tempest and Hydro City. Very amazing visuals.
    The buildings in the background are very gret designs as well. Including the windmill.
     
  14. Felik

    Felik

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    the layer of jagged rocks in the background looks extremely inconsistent with the buildings because rocks are lower detailed than buildings despite the fact that they are in front of them.
     
  15. Icewarrior

    Icewarrior

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    Absolutely beautiful!
    Even if Sonic Classic 2 makes it after Sonic Mania, I will play this, rest assured :eng101:
     
  16. winterhell

    winterhell

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    It might be more beautiful than Mania. Amazing.
     
  17. rata

    rata

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    Trying to be useful somehow.
    Is it me or bubble shield has an offset regarding to Sonic?
     
  18. SpaceyBat

    SpaceyBat

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    Freedom Planet 2
    I feel like it's a little jarring for the buildings to be a single uniform orange color while also having deep blue domes. Throw in some very subtle color variation among the trimmings (i.e. grays, blues, maybe yellows) and I think you're good to go with the background.
     
  19. Hez

    Hez

    Oldbie
    Thanks for the feedback. I have some ideas for some improvements given what you guys have said. Ill try adding more color to the background and maybe more detail to the jaged rocks.

    The bubble shield is animated, it jiggles a bit so that might explain it being off a bit :)/>

    EDIT: Oh, and someone mentioned a LONG time ago about the final boss being in space....don't worry, he isn't

    [​IMG]
     
  20. 360

    360

    Light Vision Overdrive Oldbie
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    Sonic Neon
    The water level design looks absolutely fantastic. Inspired art direction. Amazing to finally see an update! Keep them coming.