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Sonic Adventure 2 – Everything that is bad in a Sonic game

Discussion in 'General Sonic Discussion' started by P3DR0, Aug 10, 2011.

  1. Steven M

    Steven M

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    I really liked the concept of playing as Robotnik, it's just a shame they squandered him by making him the same as Tails (removed from his speed/flying levels and stuck in a slow mech shooting things). But hey, at least we got double the number of treasure hunting stages too! :v:
     
  2. 0r4ng3

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    Not to rub more salt in the wound, but I agree as well.

    It played like Sonic 3D with fish lens and some quirky gimmicks.

    That's not funny.

    Because dildo or Madonna or demonic god-like forces would have any influence on the gameplay, which is why you love the classics so much and are a regular of this site, right?

    And the westernization... aren't we overexagerating their influence? It was Madona, the fangs and what else? Even if we assume they were the ones that got rid of the surrel monsters, it wasn't the west who put Eggman in their place, either. What's left?
     
  3. Vantoggle

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    I find it kind of funny when I think about it.

    Sonic-“Yeah! Cowabunga! Man buckles rock. All Americans always wear buckles. Glad I survived that Free Willy cameo! After I destroy the Death Star and rip off that Indiana Jones flick I'm going to go skateboard down to the pub and get me a radical Chili Dog. *air guitar* *break dance* *Macarena*”

    Westerners-“Oh those silly Japanese hedghogs.”
     
  4. RGX

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    The original American influence, is not an exaggeration. Without those changes sonic could've flopped big time. Things such as design and characters are very important.
    Like I've mentioned before, Sonic was made with America in mind, from design to attitude... to the type of game-play that Americans wanna play.

    As well, later American influence such as chilli-dogs and the name Dr. Robotnik became staples of the franchise. Not to mention all the American settings in the game series like Empire city, 80s/90s boulevard being based off NY and City escape being based off San Francisco.
     
  5. SteelBrush

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    the home of spotted dick, Devon
    Tramadol, Tamazepam and finding a reason to exist.
    This is why Sonic has buckles on his shoes...



    Skip forward to 3.59 and you will see something that really rather neat.

    Sonic's shoes IRL.
     
  6. Azookara

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    I love how just because the western people said to remove all the rock band and Madonna stuff, everybody gets the idea that the localization team were the inventors of Dr. Eggman, the Chaos Emeralds, South Island, the entire Sonic mythos, as well as his gameplay. In fact, I'm almost absolutely sure they had all that in the beginning; just that the localization team took it into their hands to remove what was ultimately not-so-great ideas. A pretty big improvement thanks to the west? Yes, indeed. Was it probably their only major contribution? Most likely.
     
  7. 0r4ng3

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    That is only a supposition.

    If he had been made only for the U.S., then it would have been a dumb thing to do, just as much as penis guy. There's more to America than the U.S. and there's more to world than America.

    Robotnik is something that is hardly mentioned these days. Settings that resemble the U.S. are in two games only, Sonic 2 and Adventure 2, which is only expected because the team that did them was in the U.S. at the time. Empire City is not an example, because the whole game featured other real world landscapes. It's not as if other games haven't featured other real world references, such as Egypt in Sonic 3 and Adventure 2, or Central America's for the Echidnas' civilisation, or South / West Island which are islands in the Pacific. But nothing of this influences the series' direction except the chilli-dogs I suppose. That is why I said it was an exaggeration, not that it didn't exist.
     
  8. RGX

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    Regardless, it was something they weren't willing to risk.

    No, it wasn't. You don't seem to understand back then that the U.S. was the main target market for selling video-games at the time and SEGA heavily relied on the U.S. sales toward the company. They would sell the game elsewhere also but heavily relied on the U.S. sales. This is why the US comics are still going on and why we had 3 cartoon series. (even if you like them or not) When it came to stuff such as marketing, merchandise, and media. The U.S. always came to mind. Not only that, SEGA of America tried their hardest to advertise Sonic to the full extent through commercials, through packing the genesis with the game and the various mall tours demo'ing the game to the audiences.

    Staples such as Sonic's impatient attitude to his design has always been and always will be of the US's influence. Robotnik may not be said as often as it used to but is forever a part of the series canon. Later influence now is up to the current Sonic Team, but the original Sonic Team specifically targeted Sonic mostly for U.S. audiences. You can call it an exaggeration, but if it wasn't for the U.S. makeover and the terrific effort of SEGA of America there is a chance the series wouldn't have continued after the first game.
     
  9. David The Lurker

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    Right I'm not sure exactly what is going on in this topic at the moment, but I need to clarify a few things because you all have seemed to ignore what Overlord said.

    It is an undisputed fact that Sonic the Hedgehog was aimed at a western audience. He had influence from western comic books, Santa Claus, Michael Jackson, and even Bill Clinton. He was, however, completely designed by a Japanese development team. Everything was done by Ohshima, Naka, and Yasuhara. They are the ones who created the game from start to finish.

    The "Mother of Sonic" in that documentary, Madeline Schroeder, does make quite a few claims about influence Sega of America had on the development of the game. But most of what she says is actually a straight out lie. She claims she got rid of the fangs, the band, and Madonna. However, stories told by Yuji Naka directly contradict all of that. The band, for instance, was only removed from the game because of time constraints. They were supposed to be in the sound test, they had to finish the rest of the game in time for it to be released in America, it got the chopping block. Ohshima was a bit upset because it seemed to be a pet project of his, but that had nothing to do with Sega of America. If they had more time, it would have been there. Of course, we wouldn't have gotten the now-classic Sega chime, as the space for the test was devoted to the sound. At Summer of Sonic, Naka also explained the lack of Madonna as well as the concept art enemies - they were elements that were considered, but that which the Japanese development team removed on their own. They felt Madonna might make too many comparisons to Mario and Princess Peach, and for the enemies, they just really, really loved Eggman. He was the best of the lot, they decided to focus on him and make him the main villain, as opposed to the supporting role the concept art implied. Once again, nothing having to do with the American side of things.

    Because of that, it's hard to accept that she had anything to do with the fangs on Sonic. In fact, she leaves out one of the biggest parts of all of this - that Sega of America didn't want Sonic at all. The moment they saw the concept, they were sure it would fail. They started writing memos to explain how not to make such a mistake again, and looked for a western artist to come up with an entirely new character. The reason they stayed with Sonic? Because they were forced to. And that's when they started to "westernize" something that was already designed for the west. They changed Eggman's name. They came up with the Kintobor story. They wanted to make Sonic nothing more than a generic 80's cartoon, even though he was much more then that. And the redrawn Sonic...remember, that was only in the United States. Sonic looked the same on the European cover as he did on the Japanese one. And that American cover is the one that Yuji Naka is referencing in the video. Not anything else, and especially not the Kintobor story as he had never heard of it until Summer of Sonic.

    And really, what made Sonic sell in the 90's? Not the way he was drawn on the cover. Not the Kintobor storyline. It was an edgy advertising campaign Sega of America only started once they realized it was a good game they were dealing with. And at the end of the day, it was the game that sold it. Seeing Sonic run around those levels in those surreal environments is what made Sonic sell. The American cartoons, the comic book...those were auxiliary tools, and to be honest those would have been successful regardless if they were as they were, if they were closer to the Japanese canon, or if they were something else entirely. The character of Sonic is what sold the game, the gameplay is what sold the game, and it would have likely been just as successful if Sonic looked the same on the American cover as he did in Japan. Once again, just look at Europe's cover.

    And by the way, all of this is explained on the Game Development page for Sonic on the wiki. Here it is if you've never read it.
     
  10. Dr. Mecha

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    Ripped staight from the Wiki:
    Schroeder's job is to make sure that the Product is successful in the U.S. and where in charge of the Westernization of the franchise. The only thing that SoA done is to change the story, name, and artwork. Also note that Robotnik is ENTIRELY SoA Idea, since they want to make him more of a serious threat. You have to realize that SoA wanted the Sega Genesis to be an Exetreme Console with an Exetreme Mascot: and the original Sonic Team Trio FAILED to do just that. They did made him with america in mind, but not with SoA in mind.
     
  11. 0r4ng3

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    About the fangs, he still has them. The classic artwork kept his mouth shut, but in the DC era, the fangs popped out pretty often in the 3D model. Adventure and Shuffle at least ... Can't remember if they showed up in Adventure 2. I wonder if they were ever gone or if they were reintroduced with the redesign.

    There are just too many contradictions with that lady's story. I knew about the band being bullocks, but I wasn't aware that Madona and the rest had another story. Then the fangs... Uh. Still the significance is cosmetic at best.

    Still suppositions.

    Wasn't Underground a joined effort? The UK comic being scrapped was not related to popularity. Commercials, even Japan had them. Packing the Genesis with the game in the US was not to promote Sonic, it was to promote the Genesis. The Mega Drive already dominated the share in Europe and it was so successfull in Brazil, they're still selling it. What do the spinoffs matter anyway? They weren't the main promotors of the games.

    Sonic's impatience and attitude was already in Sonic 1. The title screen animation or his iddle animation are hints of this. Furthermore, the Japanese commercials and STC have him as impatient and in the european case, even worse attitude there. It has nothing to do with what DIC cooked up.
     
  12. RGX

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    1. I never said DiC created Sonic's attitude, I only mentioned the cartoon series as promotional media. I said the U.S. influenced Sonic's attitude in his creation because it was originally inspired from Bill Clinton.
    2. Sonic wasn't only advertised in the U.S, he was "mainly" promoted there compared to other regions.
    3. Making cartoons for a franchise "does" plenty to help promote the games and the franchise as a whole. Its like saying making a movie to Harry Potter doesn't encourage some (not all) people to read the books. So that is a flat out lie. Getting Sonic exposed in any matter advertises the franchise as a whole.
    4. Packaging Sonic with the genesis was dual decision, they needed to promote Sonic and get the genesis rolling along. Its was a win/win situation for them.
    5. Never said the UK comic was scrapped due to popularity, nor did I mention it at all. I mentioned the Archie series because it was mainly a U.S. only thing at first and wasn't widely available as it is now. The comic sold pretty well in the U.S with the original mini series thus it leading for it to still continue onto this day. The cartoons as well may have lend a hand in helping sales. Which is why I used it as a reference for U.S. influence.
    6. Okay, underground was a joined effort, SatAM and Aosth however weren't. Then again, it doesn't really matter since the U.S. still had a part in the series.
    7. In the end, Sonic was originally made for and inspired by the U.S.. What more do you want? Like David the Lurker said, its a "It is an undisputed fact that Sonic the Hedgehog was aimed at a western audience. ". American comics, American celebrities and political figures, down to the style and games the people in the U.S. wanted to play. The U.S is "forever" the "original" main influence towards the creation of the games. Even if the games were made by the Japanese.

    Okay, lets get back to subject on Sonic Adventure 2. Mad derailing the topic.

    In my own personal opinion, Sonic Adventure 2 will always (once again, to me) be the superior experience then Sonic Adventure. Sonic's game-play has been radically improved and more stable, the levels are much larger, the game is much more difficult, good music (its opinion but then again SA2's soundtrack is widely popular), more features, more abilities, unlockables, improved graphics, improved Chao system, introduction to Shadow and Rouge (characters who are FAR more popular then Big or Gamma), and multiplayer. Finally, I really liked the story (opinion), it was darker, gave a more open look at the Sonic world besides Sonic and friends, and introduced Eggman's family.

    Adventure 2 may have flaws such as with the some linear level design and tougher emerald hunting stages, but I'm sorry it wasn't a complete piece of shit as this topic makes it out to be. Besides, I rather play as the walkers then Big's fishing and Gamma's much more short and linear stages. SA2 had some design decisions some people may not agree with but saying it was a completely terrible game is a flat out lie, there is a reason Sonic 2006 is much more widely hated compared to Adventure 2. Sonic Adventure 2 did more right then it did wrong.

    Also, can someone confirm this? Didn't SA2 have a much more lower budget and faster timetable to get on the shelves? I know the game got delayed once but I heard it was still shorter development time.
     
  13. 0r4ng3

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    I'm not convinced by any of your points and I stand by what I said (exaggeration). Let's agree to disagree.
     
  14. David The Lurker

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    Forgive me if I seem a bit confused, but...are you quoting the wiki and saying what I said was false, or are you saying what I said was true and just decided to quote it? Because nothing I said is contradicted by that sentence on the wiki. Madeline Schroeder was the Product Manager of Sonic in the United States. That means she worked for Sega of America. That means she was responsible for the change in artwork, the Kintobor story, and making the names change. Although she pretty much just farmed out that work anyway. What the heck did she even do?

    I'm not sure by what you mean as "Robotnik was Sega of America's idea." The name was, yes. The idea that he was super serious? That too. But they didn't create the character, Ohshima did. And regardless of what they did in promotional materials, he was still Eggman in the game. They changed nothing inside the code, changed nothing of the spritework, and so he was still Eggman within the game itself.

    And...the original Sonic Team did not fail to do anything. Like I said, the game succeeded because of the game. Sonic was "extreme" in the game. And remember, "extreme" and "cool" were the same thing in the early 90's. Sega wanted a "cool" console, and that's why they tried to be a bit extreme. But Sonic had plenty of attitude. Attitude the Japanese team infused in him. It's a good thing they didn't make the game with Sega of America in mind, because if they did, the game would not have been as successful as it was. Because it wouldn't have been Sonic. It would have been something generic, and would have been forgotten about by now.

    Well..."Mainly" if you mean "there are more people in the United States than there is in Japan or the United Kingdom." I think every region had a pretty aggressive campaign. Remember, the U.K. has always been in love with Sega. They loved Sega before Sonic, even. That's saying something.

    And since we're on the topic of advertising...if you were a kid in the 90's who loved Sonic growing up, then got a Saturn and a copy of Sonic Jam, and finally saw those commercials that aired in Japan...who didn't love those? If those had been aired in the west (in English of course) would it have made the game sell less? Of course not. Would it have made it sell more? Who knows. But those ads certainly had an attitude to them. And Sonic was breakdancing! Tell me, did Andy Dick really make Sonic succeed?

    Funny how Sega went from "oh god why are they making Sonic this is going to be terrible!" to "oh man Sonic is awesome we should pack him with every Genesis." Sega of America was weird.

    So I guess if you wanted to get technical, it was designed for a western audience through a Japanese perspective. Sonic could not have been made by an American team, while at the same time it could not have been done without western influence. Making clear that "western influence" is not "Sega of America telling Sega of Japan what to do," as I've shown that is not what happened at all.

    Sonic Adventure 2 was developed in a smaller window, yes. It was developed by Sonic Team USA after they had finished polishing up Sonic Adventure for western release that means they had less than two years to make the game. Although no one has ever had numbers, it has been rumored they had less money to work with, perhaps because they were based in the United States while the Japanese side was working on Phantasy Star Online. The original Sonic Adventure was being planned...what, in 1996? They were talking about it while they were making Nights, even. So that game simmered for a long time.

    And...I would say Shadow and Rouge are only more popular in certain circles. When the first game came out, everyone loved Gamma, and his story. And Big...oh c'mon, he wasn't that bad ;-;
     
  15. RyogaMasaki

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    Way late here, but I love you. :)
     
  16. Black Squirrel

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    My like of Sonic Adventure 2 is inversely proportional to the time elsapsed since it was first announced.

    I didn't like the fact it effectively halved the amount of gameplay options back in 2001, nevermind now when I've been acquianted with many more games from that era. It was cheaply made and rushed to market, and it shows. Plus... it does't really have much relation to Sonic Adventure 1. There's no direct references to the previous game just the odd comment about "STATION SQUARE" and I guess the "Tornado 3" - but we know Tails was tagged in at the end so that barely counts.

    Graphically it's an improvement in some areas, but you would expect that - Sonic Adventure started its life off on the Saturn and was built simultaneously with the Dreamcast. But the Shadow, Rouge and Tails stages are all lacking in some way and it's abundantly clear they were thrown in later in development. It's a nice game but it's no masterpiece. It caused more problems than it solved.

    I'd put the blame on Heroes for the continuation of crap though. Without Sonic Adventure 2 there would be no Heroes, but you know there's trouble when you start raising the dead.



    As for "localisation"... Sega of America have never been able to market a product properly and this continues to this day. I agree with Mr. Lurker's comments - American meddling didn't really change anything, but it does divide fanbases up. At a raw level the localised story of Sonic 1 isn't all that different to the Japanese one - there's just a backstory regarding the main characters. It's just that array of Archie characters that bare no resemblence to anything found in the games, and the noticably worse art styles that mess fan communties around a bit. I mean what the bloody christ was Sonic Underground trying to do.

    Nothing Sega of America did compares to the vast redesigns the series got when Sonic Adventure came to town.
     
  17. Dr. Mecha

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    Please redirect all localization post to this thread.
    Once again, SA2 brought us an improved A-Life system. That's good enough for me.