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I need your help! =p

Discussion in 'Engineering & Reverse Engineering' started by Yuski, Jul 18, 2005.

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  1. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
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    First, maybe some people here knows me.... =P I?m the creator of the hack Sonic Gaiden, the one you can play as Sonic or Mighty. I came here because I need a lot of help with my new project.

    Last year, I announced a Chaotix hack based on Sonic 2 and everybody can see pictures of it on my site here. And recently, and I don?t have much time to work with hacks any more. Even with those ASM dissassemblers and ESE able to edit level art (on Sonic 2), I can?t do much things... but I want to make this Chaotix hack (and Sonic Gaiden, I want to release the final version until the end of this year.) and Esrael, who was helping me is very busy too... then I need help... and much help! =P I need people who is able to:

    - Create new artwork for the zones or Import them(from Sonic CD and Chaotix are nice. =P)
    - Able to Import music from other games or create new music
    - Wants to finishing the mappings for Vector (Esrael actually did 50% of it)
    - Able to import the Select Data from Sonic 3, to have save games.
    - Make Charmy able to fly
    - Make Espio have a higher jump (this is easy, I know, just forgot the offset. =P)
    - Make Vector have more time than the others under the water (like above...~_~; )
    - Someone who is really wanting to have a hard job. =P

    -I have sprites for Vector, Charmy and Espio finished since last year. Espio and Charmy are mapped on the ROM (I worked them separatly), Espio is using Sonic data and Charmy is using Tails data. Vector will use Sonic?s data too. Then, sprites for the players aren?t needed. Also enemies, I will work on them.

    -For the levels, the art of it can use in maximum, 2 palletes. Why only two? Well, Chaotix characters uses lots of different colors... enemies and Eggman get screwed depending the character you will select. This is what I planning for the pallete order...

    1st Pallete > Player
    2nd Pallete > Enemies, Eggman, Rings, Whatever.... =P
    3rd Pallete > Level
    4th Pallete > Background

    I want only 7 zones. Also importing zones are good too. I (trying...) to make a level based on Sonic 1 8-bit Special Stage. I wanted, if some one is able to import Quartz Quadrant past and Collision Chaos Past from Sonic CD.

    -2 Players mode will be removed...because of the RAM problem... Also Special Stages too... I wanted to make like Sonic 1 and 2 from Master System, when you need to find the Emerald on the stage.

    Sweet downloads:
    Espio and Charmy - This pack contain 2 IPS files. Patch them in SEPARATED ROMS! Not in the same! To play as Espio, select Sonic. To play as Charmy, select Tails.
    Vector - Contain one IPS file... To see Vector correctly, select "Sonic Alone" mode on Options. Esrael did a really good job with the mappings yet, but the game freezes some parts, for example the diagonal walkings aren?t mapped then freezes te game, but you can roll to don?t freeze.
    Vector Sheet - This sprite sheet (in bad quality intensionally) is the progress of Vector mappings.

    [​IMG]
    The last is a preview of Title Screen artwork. Yeah, Vector pallete is wrong. I still working on a background for it.

    Thanks in advance and forgot my crap english spelling. =ppp
     
  2. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    I remember this project.
    I can import music from other Sonic games, but then it overwrites old music, often the best solution is import the entire sound track, like make ALL the music in Sonic 2 from Sonic 3D Blast, etc.
    Aside from that, all this work is really out of my league.
     
  3. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
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    Music from 3D Blast rocks! I will be thankful if you are able to import them to me.

    I hack Sonic games since 2000, but I?m not learned well those importing techniques.
     
  4. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Tweaker made a really good guide about music hacking. Tweaker ;_;.

    It should be in the archive.
     
  5. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Whatever catches my fancy
  6. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Oh, your hack is of Sonic 2 final, huh?
    I don't know how to port to that... Yet.
    I guess I could port to sonic 2B, then there's a program somewhere that moves music from Sonic 2B to Sonic 2 F.

    And looking at that SHIT entry, Sonic 2 has a different way or storing music in banks, might only be able to get one bank.
     
  7. Rika Chou

    Rika Chou

    Tech Member
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    Glad to see you made it here, Yuski! :)
     
  8. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
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    Yeah, I hacking Sonic 2 Final, because Tails is very buggy on the beta version. I remember to read somewhere when imports to Sonic 2 Beta it is easier to import to Sonic 1 or Sonic 2 Final.

    For the music, I tried to import midis with Saxman?s Sonic QX some time ago... but I don?t understand well about the music. I remember the best result I did was to import 2 channels of audio from a Sonic Adventure 2 midi.

    3D Blast music would be awesome on the hack, I wanted some musics from Chaotix (Surging Power, Tribute, Select Screen are some of them...)

    Thenks for Aurochs for the link, I will take a look on this documentation.

    And Thanks Rika. :)
     
  9. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,137
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    The O.I.C.
    Hey, I can help you with the chaotix music porting...

    "Sonic Chaotix" had ported music from chaotix... I can see if I can port it from that to a Sonic 2 Rom and just give you the pointers and the data...
     
  10. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
    371
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    I played your Sonic Chaotix hack and you did a good job with it. If you?re able, I will appreciate it. =)
     
  11. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,137
    62
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    Toronto, ON
    The O.I.C.
    Alright. I'm gonna give porting it over a shot right now. Please don't expect much, I only remember what Tweaker told me...
     
  12. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Tell me if you do it right lostgame, when I tried it basically killed Sonic 2's sound.
     
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