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Craig Stitt art documents and interview (Sonic 2, Segapede, etc)

Discussion in 'General Sonic Discussion' started by Blast Brothers, Jun 11, 2025 at 6:14 PM.

  1. cartridgeculture

    cartridgeculture

    discouraged Member
    Yeah that's what @Jaxer and others thought. I'm in the process of reaching out, we'll see.
     
  2. President Zippy

    President Zippy

    Zombies rule Belgium! Member
    Speaking of Craig Stitt, I played the Segapede demo off a Mega Everdrive on my model 2 JP Mega Drive, and it just looked and felt right. For a hastily-made proof of concept, the physics felt great and adding segments to the centipede felt satisfying even without the finished mechanics to use those segments to do special things like throw bombs.
     
  3. Antheraea

    Antheraea

    Bug Hunter Member
    this looks so close to Hidden Palace's foreground level tiles!

    upload_2025-6-16_12-14-26.png
     
  4. Black Squirrel

    Black Squirrel

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    Has the Segapede demo been fully explored - are we confident in saying there are no conveyors hiding in the ROM?


    I mean I would guess someone would have made a song and dance about it by now if that were true, but I don't recall anyone posting deep dives.
     
  5. Jaxer

    Jaxer

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    I don't think we should be too quick to skip into conclusions regarding Segapede's Hidden Palace assets. For all we know, Stitt could've created some of them after Sonic 2's release.
     
  6. Black Squirrel

    Black Squirrel

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    Oh that's all but guaranteed - Segapede was well after Sonic 2 shipped.

    If the Genocide City plans are anything to go by, the level layouts were invented before much of the art, so the Hidden Palace level chunks would have been outlined in advance. I don't know if Segapede is using the same 128x128 chunk system - if it's using something different, then all the art would have been repositioned or edited or whatever to suit the needs of the demo.