I thought that too, but even copying and pasting doesn't add up (at least I can't make it yet). I don't think its TTS, but I do think its remnant...
[ATTACH] Found another. I didn't think to check the unused tile.
On that same kind of subject, I've never known where to post it but there is also weird leftover X/Y flip flags in chunks in the prototype (and...
I'm not a big fan of the "it was used for the ending" theory, but to support it anyway I recall that Masa purposely recorded the demos slowly so...
It's why I'd love to see unartifacted pictures. It'd be interesting to compare it to the style of spinball. I immediately thought of this [ATTACH]
It doesn't really fit the style of art Sonic games on the genesis were going for. Are there any clearer images? It'd be nice to compare it to...
I have to nit pick this comment I frequently see. There were likely different teams assigned to different tasks. It's also why it happens to have...
and the whole structure itself doesn't really fit a "ship" either. It fits really well with a space station though if you look at it.
I'll say this. Do I think that 2P MCZ was predominantly meant for Hidden Palace Zone? Yes. I do. However, I think the final version of Sonic 2...
I'll point out that the 2P MCZ theme being used in the remake was strictly a Stealth thing. I believe he fought tooth and nail for that even...
I also have screenshots somewhere (maybe in the old GCZ post) that has almost 1:1 tiles of Wing Fortress that match the concept art for Death Egg....
MZ3 also had paper drafts for its third act. People will not let the "GCZ is MTZ3" die. Even in context for when that was supposedly said, it...
Having continually played it for days now, I'd disagree with a majority of that. I loved the art direction, music, and level layouts. Sonic Manias...
Whoevers decision it was to make you return to the level if you stand back in the middle in Hidden Palace when you are getting the hyper emeralds...
I had this laying around. I'm not sure if its any more than what we have now....
Well shoot, I actually liked his redesigns. I think he did a good job merging the two sides together as one.
This may come as a shocker, but maybe some of us are getting old. My kids constantly replay this game like we did with the classics.
My tin foil hat hopes they're harvesting this data, and applying these settings to future sonic games.
I swear I remember reading Naka (or someone) changing the theme of the level after hearing a composition sent in. Wasn't the music composed based...
Are you sure? I recall him mentioning that he didn't. I could be miss-remembering too. I was under the impression all backgrounds were basically...
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