This all does look really cool. :) Anyone else notice how Shadow uses Sonic's soundclips?
http://www.assemblergames.com/forums/showthread.php?t=32837 2 extra links on there. :)
No Shadow levels in the poll, and lets be honest, the levels are far from memorable...
http://www.youtube.com/watch?v=0J05SkSBUK0 Go to about 43 seconds. Sonic CD is clearly mentioned in SA, so I can see CD being included in Generations.
... In the very first level? Personally, I think it's just to show off the boost.
Ah, took a different route, yours is far quicker indeed...
Well, the change of engine could make one jump harder, but could help me trim it down to 43 perhaps... I would love to check it out. :)
Yeah well, I enjoyed beating that 45 second mark anyways. :p
So I've been doing speedruns lately, and I say, keep the loss of speed when holding down buttons in mid-air. It makes speedruns all the more...
I like to think of classic Sonic as just being an old way of drawing (or sculpting, I guess?) Sonic. The SAME Sonic. Sonic's Sonic. Whether you...
Hydrocity zone, with the Unleashed daytime game play, would be pretty awesome. I always liked Hydrocity's lay-out, and just imagine what it'd look...
I'm pretty surprised no one has pointed out the soles yet. [IMG] red circle: the obvious, people didn't want to see green irises on a classic...
He proved that Sonic 4's using an engine closer to the rush engine, than the classic engines. That IS proving a point.
This pretty much says it all to me. Sonic's aerodynamic "as can be", which means he has as little air resistance as possible. This could also...
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