That's really neat, did you have to use a breakout cable or something to hook it up to a monitor?
This is because Sonic was one of a few late US Master System releases that were European copies of the game with a US-specific UPC sticker on the...
Good find on Devon's part, I think that basically settles how the PCM samples were meant to be used. Devon posted a video of how the code works...
EA's reverse engineered NES documentation got uploaded on Archive a few years ago if anyone's curious how that turned out. Keven McGrath isn't...
Nice work! If you're developing on Linux (or Windows with WSL installed), I recommend using the man pages for the C library rather than any...
Oh got it, thanks for the correction!
Just as an FYI the way you implemented it means it may not work on 120Hz or 240Hz monitors. The documentation for SDL_RenderSetVSync mentions that...
Yeah since it's only being used for graphics timing and now the timer code has to know that it should only run if vsync is off.
One suggestion I have for this port is improving the frame pacing by using vsync on displays that are a multiple of 60Hz and only falling back to...
Nice work! This is a really neat project, you've done a great job so far. One thing to note if anyone else wants to try it is that Benoit posted a...
Some stuff that ehw dug up: - The tool used to create Nemesis compressed data was called "CMM", or "Character Maker MarkV" and was written by Yuji...
Wow, I never noticed that so I guess the stage randomization successfully hid it. IMO Chaotix needs serious rework to make it into a fun game. The...
I thought whoever did the Amy sprites did a great job. [ATTACH] It looks like that got cancelled while it was being shown at CES. My Arcade...
The YM2612 document is a translation of the YM2612 Applications Manual that was included in the Japanese sound documentation that Hidden Palace...
The video is from a show where they brought Vadim Gerasimov (programmer of the original DOS version of Tetris) around to meet various Japanese...
Different people on the same website can have different points of view. IMO the Retro Engine ports are extremely frustrating to play because I get...
I put my Sega Channel tools on Github: https://github.com/nfroggy/sctools/ I also did a write-up on how I reverse engineered the image file if...
Only things I can think of: 1. Make sure you have "Fake Hardware" and "Segadev Off" checked in the dump menu in Menumakr. 2. Try looking at the...
It looks like you're doing everything right. What file are you trying to compile? Were you able to get any of the ones I built to work?
Unfortunately that's just a screenshot from the demo cartridge, not the service, so it's not indicative of a schedule that aired. [spoiler]
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