I've also noticed similar stuff in the final version, as well as palette line stuff with blank chunks. Maybe that helped with compression?
My thoughts are as follows (I guess they're someone else's, but this seems plausible at least):
Are any analogues apparent for the Simon Wai and August 21 versions of Sonic 2's Casino Night Zone?
It's worth noting that the song order is different between the Simon Wai prototype and later builds (the order then is Casino Night 2P/Oil Ocean,...
Nice! Do you think anything like this will be incorporated into the disassemblies?
In Sonic 3 & Knuckles, there are unused graphics for a chute that should appear after Knuckles's Launch Base Zone boss(es), but doesn't. Please...
I was wondering, when I transferred the June 2002 Rolie Polie Olie recordings myself, whether it was actually 60FPS or the interlacing just made...
It should be noted that the Wing Fortress Zone and Super Sonic bugfixes were inherited in Sonic 3. It's easier to see the Super Sonic fix in the...
Apparently, the same splitting of data between two 8-bit RAM chips is also used for VRAM when its unused 128kb mode is enabled. Two questions: I...
Near the 1 part of this image, if it helps. I just noticed that this very problem is also described on the page I linked to above, here.
In the US, Rolie Polie Olie (which my family has fond memories of, or at least my parents and sister) aired on Playhouse Disney (which was a block...
advamd and gamemd show up in Sonic Jam as well, so this tracks. Is spgamemd there, too?
Even worse, it doesn't do this in Sonic 3 alone. The drowning music code is recycled from Sonic 1 and 2, and does not account for both bosses...
Another source of cycle times is here, courtesy of @MarkeyJester (although the DIVS, DIVU, MULS, and MULU instructions are missing).
In the prototype, 2P mode and most cutscenes use the pinker palette with green socks except for the initial cutscene with early Knuckles, which...
Personally, while I do have fun with Sonic CD, I also feel like in some respects, it can be messy. The fact that most all levels have some sort of...
Both of these are separate objects with their own graphics.
I'm pretty sure "emycol_d" also shows up in Sonic 2 Nick Arcade, and it's used by the Redz enemy, at least.
Is there any code in the ROM that would match that snippet, by any chance? Granted, a lot of it involves looking for wildcards, but some general...
I say screw leftover umlaut past tenses. Just do whatever you think is best.
Separate names with a comma.