very mysterious project
sonic 1 ftw altho triple trouble comes way close
there was a DS game (i forgot its name) where if you do something as simple as naming your player 3 characters or less the save will get so...
oh yeah this seems like a cool project
theoretically you could copy the S2 options screen code, gfx, vars and everything like that, and make adjustments to it so it works in S1? S1...
i'm pretty sure that's what would happen--i don't mod mania but it should work in theory you'd copy the display text routine from the error...
how do you load palettes, art, tilemaps and display these on the screen on a mega drive? did you update data.rsdk? if not, the original game's...
i'm sure i've added the hcz graphics but i don't even remember if i added the aiz ones... i'll check hcz too edit: [ATTACH]
angel island's gfx looks odd ik
ah, well you could change the comment in a later revision. it's fine
one gripe: [ATTACH] this M in 'podmodne?' should be a W
i see, but in sonmaped, how can you like load 2+ files at once
well there's some progress, i've managed to make the S2 options menu work in S3K [ATTACH] i mean it's functional i guess
i'm not good at implementing new menus and such, but i am ok at coding in 68k asm, and i can do simple stuff and alterations, so i'd say it's ok...
i ONLY have the github disassembly lol i'm looking to translate the zone names, the title screen, save screen and competition menu, level select...
mockup (not a screenshot, just a mockup involving a heavily edited screenshot of green hill zone 2 from the SMS Sonic 1 [ATTACH] this is a...
sonic 3 i knuckles? i can do a polish version mockups: [ATTACH]
you've placed an object where it doesn't belong (in this case, an object meant for special stage sonic in the normal level). this is obviously...
experimenting
thanks but i've already given up on sonic 1 and trying my luck in sonic 3 (i also completely ditched the mania md idea lel)
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