Yes, it uses a 16-bits Zbuffer, so when you get away from the origin there's a precission loss, causing the renderer to do that.
The pirannha badnik is completely animation driven - there's no physics script going on with them. So to save processing time, model animations on...
News on progress :) Having finished some fine tunes to the platforms and rails management, I've delivered the recent changes to the project back...
The engine basics are complete so far (I've been working hard on the engine's backend mostly), plus a couple more features that were missing at...
Hello Retro, Progress on the engine has been non-existant during the past month due to exams period, so we probably wont meet the February...
Yes, in fact I use code used on the Sonic_ReactToItem routine to determine the behaviour when in contact with the object. ;...
Thanks, I've cleaned up the code and built a new version with Manhattam's distance and with that small fix. I still haven't been able to prevent...
So, out of boredom I decided to find out how hard would be to implement a homing attack in S1 from scratch while learning 68K ASM on-the-go. After...
Unity provides you with a time delta value (how many time elapsed since the last update) which you can use to move your objects so the movement is...
RubyEclipse, when you talk about the physics engine, you mean the actual collision detection & response? Or how is Sonic's velocity affected by...
In case you're interested in letting me play with the MHZ mesh, the Egg Engine is made with Unity (the current version at least). I think (from...
As said on MSN, it kicks ass. Probably the best 3D Sonic engine out there :D Congrats!!
All I can say is that this video is a pure mind blow, congrats to the author. At first I thought it was a real game engine but with such amount of...
Yep, with 3D Studio Max it is possible to bake the AO lighting into vertex colors, wich you could definately use.
If you're planning on to keep with Blitz3D, good luck with that.
It is doable in MMF, did you check World's latest build? It has the proper camera there :P
Baking AOs is incredibly easy in 3D Studio and it enhances a lot the lighting of the model, you just need to map the object's UVs so the triangles...
If you want to improve the graphics for Blitz3D... Get the Blitz3D SDK source code Replace all the DX based stuff from the DX layer to OpenGL or...
Finding the correct time at the X coordinate on a bezier may be too tricky. Instead, why don't you use a sine wave to do smooth curves? It would...
[IMG] It's not an edit, it's a different model. I have it around, I'll ask Sefi if I can release it. By the way, this project would sound more...
Separate names with a comma.