A lot of games, actually.
No.
Yeah, was afraid of that. would be nice if we could just decompress specific parts...
Curious, would this thing be feasible to compress Sonic's art (or any other DPLCable art)?
I'm curious; has anybody tried this thing on an Ouya yet?
For what it's worth, this is dual audio, so you won't be forced to listen to Japanese voices if you don't want to (though personally, I'll take...
The script was just as bad in Japanese. Anyway, bought this. I just know I'm gonna regret it, but oh well.
Trick to fix the lag for people playing on Bluestacks: Start the game, pause, go out of the game into the android preferences, change the system...
Just a little trivia: Knuckles ISN'T slower than Sonic. All three main characters have the same speed and acceleration.
I thought it was just the Japanese word ?/gun which means 'army'.
There were two on a Sonic 3D prototype, one of which ended up being reused on Sonic 4 Episode 1 of all things.
We've had support for 8-bit PCM samples with jman's driver for years now. That's not news.
Regular S3 Knuckles looked just fine in Sonic 2. Really, you're overselling the 'clashing' thing. The styles really aren't that different.
Hm, my post seems to have disappeared. Let's try again. I'd love to be able to get Colors for a platform where I can actually play it -- I don't...
Anybody got any idea what time the european PSN usually updates?
You're supposed to stop when rolling on a flat horizontal surface though.
Nah, they were part of a debug mode you had to enable in a hidden file, or something like that. Don't remember exactly, but I do remember that one...
There were cheat codes for that in the original Sonic CD PC.
SA2 was a ridiculously literal translation. It was the original Sonic Adventure that had an extremely poor/loose translation (as do Colors and...
This, a thousand times over.
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