AFAIK, WebGL does support multiple render targets at once. You'd more or less create multiple framebuffer objects, and output render buffers to...
@MarkTheEchidna: Tangent-space normal mapping is mostly a simple operation. The hardest part about it, is effectively writing everything to...
So how 'bout them reactions to a couple of minutes of CGI footage that does nothing to reflect actual gameplay features, final overall graphical...
After poking around your code a bit, I was curious; why not just use straight GLSL instead of encoding shaders into JSON? IMO, it'd make more...
And your point is~?
In lieu of this recent release of a teaser for "Sonic Generations", I thought I'd chime in with the most comprehensive posting on what to expect...
[IMG] You fuckers aren't downloading it hard enough.
Number pad enter. If you lack a number pad, at the game's startup window, just change Start/Pause to Return.
http://www.geenzo.com/sonicfanremix/SFRMac.zip For the macfag in you!
[IMG] This should answer your question.
Mmmm, half true. It really depends on how many shader permutations you really want to manage by hand (UDK has several for very specific video...
I'd rather not talk about any "future" projects I may embark on in someone else's project thread. Especially a project that I'm not involved in.
Well, truth be told it's not the only reason why it was cancelled (although it was a major contributing reason). Sonic XN was being produced in a...
Let's not talk about Tristan or his AIDS. That's just disrespectful to Sonic Fan Remix.
Unity can make use of multiple CPU cores. It all depends on if you use mono's threading mechanisms or not with your game (which in most cases,...
Facepunch makes CulT (when Sonic-CulT actually existed) look like Facepunch lite, only with more HEY GUISE LOOK AT THIS MODOL I RIPPED AND PUT IN...
Die.
I've offered to handle the Mac port (seeing as how I have a Unity 3 Pro license not really doing anything right now). Also This is why Sonic XN...
Mmm, delicious patent on Carmack's Reverse owned by Creative Labs, you must threaten to sue with it.
Subtractive geometry is still here to stay :p it's just not the default method of adding brushes anymore. Now you can construct entire levels...
Separate names with a comma.