I compared the walking acceleration in Superstars to Sonic 1. It matches up extremely well (no surprise tbh)...
https://xcancel.com/sonicstadium/status/1667650654360223746 "Music is meh. Better than Sonic 4. Fits the atmosphere, but doesn't stand out like...
Idk what game's slope physics they might be trying to emulate, I tested a close enough scenario in Sonic Studio (my fan game) which is emulating...
https://xcancel.com/LapperDev/status/1667452762412515328 Saw various posts/tweets/reactions assuming that the trailer intro might be part of the...
They seem to jump both times a loop halts them. The second is less obvious, looks like they jumped while climbing the right side and then bonked...
Wonder what happens when you jump when between them on this loop... assuming you can. Since we've seen a good few normal loops without these, I...
Looked to me like a sprite animation made for the trailer
Recent additions/changes made: New Calculations page added https://info.sonicretro.org/SPG:Calculations This page details the specific ways the...
More "technical" details will be added soon, such as various angle calculations made in the original games that can be used instead of the typical...
Hello, I've added a lot to the Physics Guide over recent years. I must say, what happens in the tunnels in those videos is quite strange!...
2 recent blog posts: The Evolution of Object Editing How object editing has evolved since it was first shown, and probably a tiny bit of new...
New Video: Editing Swing Platforms in Sonic Studio [IMG] https://xcancel.com/SonicStudioProj/status/1643342630758088704
New Video: 2 Minutes of Basic Editing in Sonic Studio (short video) [IMG] https://xcancel.com/SonicStudioProj/status/1632851056383365120
Editing Corkscrews in Sonic Studio! (short video) [IMG] https://xcancel.com/SonicStudioProj/status/1631276185144504320 Also: I wrote an FAQ...
Hello all. I thought I might begin to share some random bits via a blog, I'm still waiting to show more of the more epic features over on Twitter...
Recent additions/changes made: Information on water has been expanded: Underwater page now includes information about remaining air and...
Yep haha! That's one of the bigger revelations. The claw has to be fully retracted for you to pull that hit off as there is no claw "hurt hitbox"...
The SPG Sonic 2 Collision Overlay Script is here! https://info.sonicretro.org/SPG:Overlay_Scripts [MEDIA] Just like the first, it shows sensors,...
Thanks for pointing these out! https://mobile.xcancel.com/SonicPhysics/status/1347190381323182080 It's a thing in Sonic 2 also, but you are...
I was looking at these recently and I'm fairly sure this is a check for the Player being grounded rather than being Y flipped. Code checks bit 1...
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