Quick bump, I forgot to mention something before. There is one noticable difference besides just the language between the Japanese and the...
The originals I were given were all Square Twiddled. With pvrconv I used VQ algorithm 3 (the old PVR Viewer considers these "VQ + Mipmap" for some...
Hmm, could be. I ended up tracking down a copy of PVMconv.exe from the SDK and was able to build a working PVM file with the converted PVR files....
Ack, I need some help with PVM files and textures. I'm working on restoring the textures to Windy Valley in the AutoDemo but the stage/object...
[img] [img] Getting there. :)/>/>/>/> Thanks to darkspines35 and Catley I was able to get a jump start in restoring the textures for the stage....
Burning Rangers - Undulatus http://youtu.be/5sleV0WN3eU Phantasy Star Online - You Have Nowhere To Go, and From seeing the rough wave...
Not sure where to post this since the original thread is locked. Does anyone still have the file hxc linked to in his thread here? I had this...
Wasn't sure either to post this in some other thread as it's quite small. I figured out some things about objects in Sonic Jam. The game uses a...
I thought about it, it's technically possible but there's only one thing that's kinda in the way. I could locate the equivalent pointers in the...
Separate names with a comma.