Sonic 3 alone is a fine game, but S3&K is much closer to the game's original vision. If we lived in a world where we only got S3 and never...
I brought this up before, but if the "atlantis themed level" brought up in Craig Stitt's interview was referring to Blue Ocean, then that would...
He doodled over the scans (you can see his sketches drawn over the Japanese concept art). Since Tom was an enemy artist over multiple zones...
It's a scan (that's why the zone name is cut off) located with other scanned concepts from other members of the team that Tom Payne had. If it was...
A 2nd Rock World never made it past the initial island concept maps, as it was already cut in the first timeline/story document alongside both...
I'm still fairly certain the "atlantis theme" refers to Blue Ocean. Look at the ruins to the left in the concept art: [ATTACH] If you google...
Neo Green Hill/Aquatic Ruin remains one of the most mysterious zones in my eyes. Was it Olympus? Why the Green Hill name? It feels like this is...
Ah, I misunderstood then in regards to the Neo Death Egg. In that case, the only thing that would make sense is if Genocide City took place in the...
There's a bit of data that supports Neo Green Hill/Aquatic Ruin originally taking place before the Death Egg outside of the S3&K comparison. In...
It's pretty clear Emerald Hill's level art was always meant to be Sonic 2's version of Green Hill, with the Sonic 1 Green Hill being a leftover...
If Neo Death Egg took place in the past, perhaps that finally explains Neo Green Hill's name and late level slot: Neo Green Hill/Neo Death...
Just the animated mockups from the VHS tape. Although Sand Shower's level art was finished (Brenda confirmed it was completed before she moved on...
Speaking of... I was curious about the whole "medieval era" thing and took at look at the source, a screengrab of Yasuhara's presentation....
Oh, really? I know it was discussed that Wing Fortress might have reused Genocide City stuff, but I thought MZ3 reusing stuff was a thing still...
Here's a rough stage development timeline based on what we know/discussed: • Yasuhara brainstorms ideas for Sonic's sequel, resulting in the time...
That document is simply listing zones that would share enemies, it doesn't have anything to do with zone counterparts.
Basically the infamous mockups became the concept art for these zones, more or less. [ATTACH] [ATTACH][ATTACH] This also tracks with these (and...
From Yuji Naka's Sonic Jam interview: It can be inferred that Mystic Cave had a different theme earlier in development before becoming a cave....
Same reason Genocide City was used in-game instead of Cyber City. They used the initial names from the level order/story docs instead of the later...
It seems like the map concept art was created first, then the timeline docs showing the level order and story beats. This is because the docs have...
Separate names with a comma.