I don't necessarily agree with this. I think movement should be its own reward for learning the game. The movement should feel satisfying enough...
The trailer features a few things that are characteristic of Frontiers. Here's everything I noticed. Rings travel to Shadow before being...
I think it is more interesting to have to charge the spindash for a second before being able to unleash it, instead of being able to mash the...
I tried this out when it soft-launched in the Philippines. I'm using a Galaxy S20. It's... definitely a version of Sonic Mania you can play on...
SEGA always struggles with this for some baffling reason. How hard is it to get stable-framerate, high-quality recordings of your own games?...
They have the same fundamental principles, but the actual handling is significantly different. Jumping is less effective, acceleration is...
They also provide different horn sounds that play when you look behind you! The Egg Prisons drop music CDs every 15 kills, and also provide an...
The reason for that is because, for many people, the bad parts completely overshadow whatever good there is left to be had. Ring Racers is a hell...
That really caught me by surprise. Said "holy shit" out loud and everything. This show made me really like Wade, and I'm genuinely excited to see...
I think in this case, "balance it" is really just a shorthand for "make it harder to skip the entire level". The spindash in the classics and...
The pop-in is a strange case. I'll give a short technical explanation for anyone who doesn't know: In Frontiers objects have a "range" value that...
[MEDIA] Third game in a row to have surprisingly difficult post-game content!
I only really suggested that as a way to skirt around the "real guns" thing, if that's what SEGA are hung up on. The real thing I want to see is...
Shadow with guns has never been a bad thing. It's cool as fuck, absurd as fuck, and I don't find it out of place at all. It's just him using the...
It's just a clout-chasing Twitter account trying to cash in on the hype. Nothing more to it.
It's not available on PC. Here is the costume: [IMG]
4-E and 4-F have un-automated loops, to a degree. In both cases, the camera pans upward and requires you to control Sonic until about halfway...
The OVA's greatest legacy continues to be giving Knuckles a random hat because it's cool.
According to Midori, this isn't developed by Hardlight. It is developed by Sega Networks....
Around Sonic Adventure is when the philosophy of multiple characters in Sonic shifted. They're not just supplementary to get a little extra bang...
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