Of course it's pulling him in one direction until he dies. It's a convex hull, he's sliding across the top of it until he finds the edge. I'm...
From what I've been able to figure out so far, if Sonic is facing away from the camera, it will slowly rotate until it is directly behind him,...
No, the level transition triggers aren't part of the object layout (usually). They're hard-coded. If you go through the disassembly though, you...
screenshots?
It's gonna be a text-based RPG with starfox-style flying sections and a series of never-before-seen game mechanics. Oh and the controls will be...
Yeah, to me that screams 'parody'. It's the same pose and shading style and everything. And it's even kind of an outlier in the aesthetic of the...
Yeah but testing time dude. Every game is shit without testing time. You can 'think' about things at the start of production all you want, but...
Any time you post something publicly, you open yourself up to criticism. I'd say the criticisms have been remarkably constructive, all things...
Probably. I know the current Glvl build has new features and bug fixes. I'd be willing to give useful feedback to whoever picks up development,...
Lanzer asked me to sound off on what's going on with my project. The answer is simple - I'm waiting for better tools. The current development...
The red mountain screenshot is a 404. Here, I fixed it for you: [img] [img]
Of course you'd just mock instead of rebutting. Let's see you argue against it. I'm serious. Yearly releases? Pushing the release dates even...
I don't think the problem here is with Sonic Team, or any other developer for that matter. I don't think SEGA will allow anyone to make a good...
The characters control the way they do in Sonic R because the game's design calls for it. Speed management is part of the challenge, and changes...
Well, it's either that or have a constant dissonance in your game design and continue to leave the issue of speed modulation unresolved. You have...
It's almost like the original Sonic game design had highly varable character speeds that modulated themselves based off the player's skill. Nah,...
I know it doesn't look very nice, but it actually plays pretty well. I've run into no collision glitches whatsoever, the controls feel very good...
Yep, all the claims they've made against me are gone now too. GJ SEGA.
It happened to me too, but I'm getting tired of making Sonic related stuff anyways, I'll probably go Dario's route and not make SEGA-related...
This guy is a machine. Goodness gracious.
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